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Feedback comments for LD47
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| Timestamp | Since previous | Game | jimmothysanchez's comment | |
|---|---|---|---|---|
| Oct 5 22:55:12 | Loopocalypse | ♥ 0 | This is a really cute game. I like your take on the theme. I couldn't really figure out what the advantage was to any one room over another, or what affected the score. Are you supposed to match certain people with certain rooms? Also I couldn't figure out what the combo meter at the bottom was supposed to do. Cute game but it could use some instructions. | |
| Oct 13 01:01:32 | 170h 06m | Dizzy Ryder | ♥ 1 | This is a cool concept, but it seems a little too easy to wind up in no win scenarios based on how quickly you lose momentum, and it seems like based on how the map generates there are some levels that just start unwinnable. Maybe I'm just bad at it though. It would be really cool if there were some sort of mechanic that allowed you to re-build your momentum. |
| Oct 13 01:10:18 | 8m 46s | Do-While-For | ♥ 0 | This was a really cool take on the theme. I wish I had thought of it. The post process effects were also a really nice touch. |
| Oct 13 01:35:21 | 25m 03s | Crazy Looper | ♥ 1 | This was great! One of the most fin games I've played. I love how simple the concept was. One thing that I think would be really cool to add would be a counter for the number of failed attempts or maybe even a score multiplier for getting it in the red zone after bouncing it off the end. |
| Oct 25 23:07:31 | 309h 32m | Chaos in the Cabin | ♥ 2 | Great game! really funny |
| Oct 25 23:22:14 | 14m 43s | Loop Cultist | ♥ 0 | This an interesting idea for a game. Really nice implementation. I also went with a looping cultist theme. |