Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Bongard22
Feedback comments for LD47
Bongard22's games and stats for all events →
| Timestamp | Since previous | Game | Bongard22's comment | |
|---|---|---|---|---|
| Oct 6 02:16:09 | Without My Arms | ♥ 1 | Wonderfully done! The tongue physics are fantastic! | |
| Oct 6 14:21:46 | 12h 05m | ORBIDRONE | ♥ 2 | Cool concept. Definitely could have benefited from some light tutorialization. I didn't realize that after you buy a gun you have to click on one of the hex tiles for the longest time till I accidentally clicked. |
| Oct 6 14:37:05 | 15m 19s | Crazy Trains | ♥ 2 | Definitely had a lot of fun with this. I wish it was a bit more clear about the consequences of your actions. Like I didn't realize that you could send a train down the wrong end but you just wouldn't get as many points? Also at one point my loop filled up because none of the stations were taking any of the trains I had, and I think this was losing? In any case I think there's a lot of potential for this sort of puzzle and it's a great use of the theme! |
| Oct 6 15:16:00 | 38m 55s | Clockmaker | ♥ 3 | Really cool concept and puzzles! Plus the art is just gorgeous! My only complaint is that there should be a way to reset the level if you manage to get yourself stuck somewhere. |
| Oct 6 15:49:17 | 33m 17s | Hoop Knight | ♥ 2 | Fantastic little game as the others have said! I love how the hoop gets that blue glow when it can do damage but I think it'd be really cool if it also made a sound. |
| Oct 6 18:05:28 | 2h 16m | Eternal Voyage | ♥ 0 | Having the same issue as these other two.lderror.png |
| Oct 6 18:54:33 | 49m 05s | Bad Skeleton & the Time Police | ♥ 1 | Simple but elegant and well executed. I find I must agree with my fellow Vaguely Damp droplet on all accounts. Very well done!!! |
| Oct 6 19:02:28 | 7m 55s | Inter-Dimensional Monster Jumper | ♥ 0 | I personally really enjoyed the floaty movement and just flying around and shooting things. Definitely wish there was more game. I think it would be very cool if you played around a bit more with the repeating level concept and like put a bunch of enemies in place that you can only shoot indirectly or something like that. |