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Feedback comments for LD46
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| Timestamp | Since previous | Game | Zwi Zausch's comment | |
|---|---|---|---|---|
| Apr 25 13:11:55 | The Lightwielder - Ludum Dare 46 | ♥ 3 | @chromaphase Hey this looks very clean and has a cool artstyle, will you continue working on this? I had some feedback i wanted to give: 1. I love the ideas of a flock of cool animals surrounding the player, this is a very pleasing mechanic. ->For the start of the game, i think it would be cool to let the text stay on screen a bit longer as it does right now, i had trouble grasping it all. 2. The lightwielding could be communicated a bit better through more obvious feedback, maybe the lightbursts or objects can move more directly towards an enemy or could get casted in the direction in which the player is facing, i'm not sure what is happening at the moment, at least it is not all to clear when playing. 3. I do not think that too many things are moving or happening on screen as some other players have pointed out though, just as stated above things could be made a bit more clear. 4. The darkness sarkening aorund the player makes things very hard to see and organise when things are getting serious, so maybe just leave a small lightspot lit up always around the player, which then itself could shrink. This would let the player see more of what is happening immediately around him and give more sense of control over the situation. 5. It has some "bullethell" character which many find enticing (you should check out "itta" a recent indie release in case you don't know it yet) 6. loved the sound and graphics! MORE haha All the best! | |
| Apr 25 13:45:44 | 33m 49s | Rolly and the Flower | ♥ 1 | @Rolly this was really fun and interesting, i liked the unusual approach to platforming and i think this is something you should explore further! Here is som feedback in unordered order, mostly some small ideas: 1. I loved the soil conveyor-belts and the particles at the end, it would be very cool if the plant itself would follow the particle path on the high conveyor belts more precisely, so that you can place the rolly directly at the correct spot (the plant falls differently at the moment, probably because of more weight?) This works very well with the lower conveyor belts, that's why it caught my eye. I know this is a small detail but it would make it feel even more polished in that regard ;) 2. I dont' know why but i am thinking of some sort of portal mechanics in addition to the ones in the game right now ;) 3. Loved the sound the plant makes, really cute idea, the sigh and wheee! This is very satisfying while playing. 4. I am super interested to see where you might go with the environment or level-graphics in case you continue working on this! 5. I would overthink the choice of music, it seems a bit too simple and repeating to me, maybe you can find something a little bit more atmospheric? For the short time in a jam i really think it's awesome to have sounds and music at all, we didn't even find time for that at all, so chapeau! 6. Taking the mechanics further, it would be awesome to switch sizes of the plant through special machines, or have things which only the plant can "do", e.g. pressure plates/hatch doors under some soil for example which open after being pressed, so the plant falls down again where you can catch it and something else was openend or activated. 7. I love the idea of having a small "helpless" companion which you have to care for and move carefully. This makes your game very unique and fits perfectly tio the jam theme. I would however make the plant keep more momentum of the Rolly's forward or backward movement direction, so that you can drive and catch the plant without having to stop - this might give more "flow" to the movement. In addition, maybe it is possible to make the plant's collider a bit smaller, so that the collision with walls and obstycles i a bit more precise, now and then my plant died without really haveing hit a wall. I don't want to sound overly critical, just trying to give constructive feedback, as i really like the game and its approach! Kudos for making this alone! |