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Voodude

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TimestampSince previousGameVoodude's comment
Apr 26 03:53:59 Keep, Calm! ♥ 1 Haha, I like your take on the same pun as well. Way more challenging than expected! Reminds me of QWOP and other similar games: deceptively simple gameplay with many frequent peaks and valleys in your mood. Which I like! My favorite part of the game was seeing that yes, my keep is falling apart, but those letters I rely so heavily upon are also falling off! Suddenly my urgency to try to finish skyrocketed (though, I didn't. Maybe another day.). Nicely done.
Apr 26 04:05:34 11m 35s Keep Tree Alive ♥ 1 I like your approach to the theme. Maybe you already had this idea, but it would be neat cool if the tree's leaves also fell as the tree loss health. Keep up the good work.
Apr 26 04:16:31 10m 57s Nigthfall ♥ 1 It's rare to find a game jam game with an options screen (even if it's just adjusting the volume :P)! Good choice in audio. Maybe as the fire dies down, the number of creepy eyes in the dark could increase. Keep up the good work.
Apr 26 04:24:00 7m 29s Protection ♥ 0 I'm curious about your reasoning behind the reload mechanic. It was as though I was frantically fumbling to reload my gun one bullet at a time, which added to the tension of helplessly watching as enemies make their way towards the baby.
Apr 26 04:28:35 4m 35s Armed & Strangerous ♥ 0 Was looking forward to playing too, but couldn't figure out how on Windows. I really like the sound of the concept!
Apr 26 04:32:57 4m 22s Asteroids Are attacking ♥ 0 Yeah, found the magic safe spot too, but like where this is going. I liked the art for the player character. Since you didn't give him legs (presumably so you won't have to animated any running), you could animate his arms waving frantically to add a little more charm. Keep up the good work.
Apr 26 04:43:58 11m 01s Keep It Burning ♥ 1 Actually laughed out loud when I read the description of the game. Nicely done overall. It would be fun (and maybe useful) if the enemies made a sound when they're thrown offscreen (e.g. firemen would yelp). The second wave lasted much longer than the other rounds so I'm not sure if maybe I wasn't actually getting rid of the firemen. Keep up the good work.
Apr 26 04:54:15 10m 17s Heart Bit ♥ 0 Good animations and more polish than I would expect from a game jam game. Still, was very difficult. Couldn't last longer than 10 seconds. Maybe breaking things up into stages would help with easing players in.
Apr 26 05:04:18 10m 03s Gnome Man's Land ♥ 1 Pretty surprised by the depth you've managed to achieve. And the music and art are very good. The thing that irked me was the lack of feedback with the bug spray. I thought something wasn't working because there was no animation or sound effect when I tried to use it. Other than that, nicely done.
Apr 26 05:15:19 11m 01s Turn The Party On ♥ 0 I liked that you could move outside the DJ booth, but was surprised by how little I could do. Nevertheless, the game looks and sounds very good.
Apr 26 05:24:15 8m 56s Keep It Alive ♥ 0 Yeah, had trouble getting the guy into the net too. But I actually like the art. It reminds me of Atari 2600 graphics with their bold colors and very distinct silhouettes.
Apr 26 05:37:10 12m 55s Egg Rescue ♥ 2 Liked how you were keeping accessibility in mind during the jam! Keep up the good work.
Apr 26 05:57:17 20m 07s The Dragonsitter ♥ 2 Wow! On-screen tutorials in a game jam game??? Also, way to get people invested by allowing you to name the dragon. I can't imagine how much more attached I would have been if the dragon made sounds when it is hungry, full, happy, etc. Keep up the great work!
Apr 26 06:04:42 7m 25s Keep "It" alive ♥ 2 Very nice map! I liked how real the world felt.