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timeloopedpowergamer

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TimestampSince previousGametimeloopedpowergamer's comment
Apr 23 06:37:28 Friendship Simulator 2020 ♥ 0 Music was pretty good. Liked the idea of managing social contacts but the interface was confusing for how fast paced the game was. Maybe a speed setting?
Apr 23 07:07:05 29m 37s Big Turnip ♥ 2 Loved the art. Seemed like waves had weird timing and sometimes would "end" before the last enemy was dead. Strange balance between player speed and waves, but entirely playable.
Apr 23 07:15:49 8m 44s The HeartBeat ♥ 4 Best use of theme I've seen yet for a jam entry! Great art and sound. Gameplay is a little awkward, but that seems to be by design. Had to click through to get the final "end game" scenes, which wasn't specifically prompted but seemed to work okay. Looks like The HeartBeat is one of Ludum Dare #46's best in show for the Jam.
Apr 23 07:21:52 6m 03s Saving Caesar ♥ 2 Game was totally playable. Mobs got caught on things a little easily and often seemed to phase through or ignore the shield being held up. Maybe the collision box was a little too close, as it also let the outside wall clip to show the skybox beyond the arena. Sounds were good. Loved the ending screen.
Apr 23 07:36:10 14m 18s FEED HOLE ♥ 2 Tons of fun madness. Sounds sometimes glitched out but that didn't detract from the wild weapons and effects. Crashed on hitting escape (too many times?). Still more stable than the release version of No Man's Sky and with twice as much gameplay. p.s. loved the helicopter bots falling apart when shot and weird gun bubbles!
Apr 23 07:43:17 7m 07s Last Light ♥ 2 About the third time I facerammed an eyeball worm thing I realized why the controls felt so awkward. My character was always in the last third of the screen, leaving me virtually blind and unable to plan for upcoming obstacles. Art was good and the aesthetic was suitably creepy, but it wasn't a lot of fun to play when you can't see jumps or enemies coming.