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tgb20

Feedback comments for LD46

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TimestampSince previousGametgb20's comment
Apr 20 14:08:31 LUDUM DARE 46 ♥ 1 I enjoyed the game, the intro cutscene was cool and I really like the minecart section. As I mentioned on stream I think adding music controls and a basic tutorial would be good editions.
Apr 20 14:14:54 6m 23s Suicidal timer ♥ 1 An interesting little game. I would recommend in the future adding the option to disable full screen. Things didn't quite look right on the size of my monitor.
Apr 20 14:22:07 7m 13s Gooperworm ♥ 1 It was enjoyable and visually well polished. I did get stuck on the second level, and it wouldn't progress (no new snakes or auto moving to the next level) so I just had to use the level editor to skip forward.
Apr 20 22:33:42 8h 11m Locked'goshi ♥ 0 It was fun to play, I really liked clicking around on the different activities, and got a good kick out of toilet paper being currency. I really liked the GB art style, in fact my game this year was programmed to run on an original gameboy. Some controls would have been a nice help, I lost a bit of time to that, but really enjoyed it. Good job!
May 6 01:26:54 362h 53m Boxes in space ♥ 1 Interesting game, I enjoyed it. I think a good addition for furthering this game would be to add some way of destroying the rocks, like in asteroids, or creating some kind of wall by dragging on the screen. Would add a bit more mix in.
May 6 01:31:08 4m 14s Johnny The Stupid Electron ♥ 0 I like the physics and bounciness of the characters, but I couldn't quite get a hang of how to play the game. I could keep it going for a little bit, but eventually I would just knock Johnny into lightspeed and lose. I think having a warmup area where the user can learn the controls would be a good addition to this game.
May 6 01:34:22 3m 14s LD46: The Lighthouse at the End of the Universe ♥ 1 It seems enjoyable, and I like the idea it had, but the keyboard controls were lacking. When using the arrow keys on a Mac and shooting I would constantly end up switching windows. Also having the enemies have full axis movement but the player locked to 4/8 makes it really hard to get to them. If I was able to test with a non browser I might have made it a bit longer.