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quadtree

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TimestampSince previousGamequadtree's comment
May 5 06:10:34 Outpowered ♥ 1 Nice! I liked the sort of risk vs reward of defending the generator vs going out to find the pieces. Having the map change color when you explored areas was also a nice touch. Made things a lot clearer. Nice job!
May 10 07:35:49 121h 25m HIVE ♥ 0 Nice job! I liked the way it was a strategy game, but still managed to keep it simple. If there's one thing I'd suggest, it would probably be to make the units cost a bit more. It seemed like the main limiting factor was always egg count.
May 10 17:03:57 9h 28m Keep It Alive from nuclear explosion ♥ 0 Nice concept. It was interesting how the strategies were different for different cars, like with the supercar you didn't really need speed boosts, and the main limitation was gas.
May 10 18:36:48 1h 32m It's Just a Burning Memory ♥ 1 Really liked the distinct art style. It could have been a bit longer, but overall I liked it.
May 10 18:47:40 10m 52s Henry's wet dream ♥ 1 It was true that it was a bit easy, although it was also kind of relaxing. Somehow it reminded me of Katamari Damacy. I was a little confused as to what the difference between the levels was... they all seemed pretty similar.
May 10 20:46:41 1h 59m Radiohead ♥ 2 Nice graphics and sound, and the minigames were pretty well balanced. I suppose it would have been nice to have a few more, but considering this was for a jam it was pretty good.
May 10 21:02:58 16m 17s Life of the Party ♥ 1 Flying around the party knocking people out of my way while carrying empty cans and bags of chips was pretty funny. The dice were still definitely the easiest way to "win", heh. Good job!
May 10 21:18:13 15m 15s Exo Keeper ♥ 1 Definitely liked this one, although some of the microbe descriptions were a bit confusing. I was never completely sure why the albedo 0.1 microbes didn't seem to reproduce, and getting the last 4 degrees probably took as long as all the others. Still it was a very relaxing and consistent experience. Nice job!
May 10 22:09:12 50m 59s KingdomKeeper ♥ 1 Pretty nice. It took me a little while to figure out how things worked, but once I did it was pretty smooth. If there's one thing I'd change, it would be to make the 4 resources different in some way.
May 10 23:19:58 1h 10m CosmoDoggie ♥ 0 Pretty nice overall, especially the graphics. I did find the relationship between the system bars and which systems were failing to be a little confusing, though.
May 10 23:32:11 12m 13s Heartful Defense ♥ 1 Excellent work. This one was very well balanced for a Jam game. The sound and graphics were top-notch as well. If there's one thing I'd change, it would be to make it so the enemies cannot path under the UI elements (like the cards). It can get pretty annoying if they do that, since you can't place walls there.
May 10 23:48:56 16m 45s SOS STARSHIP F1 ♥ 1 I like the minimalist art style, and the game was fairly well balanced. If there's one thing I'd change it would be to make the sequences where you visit sites more interactive.
May 10 23:55:59 7m 03s Vegetablist ♥ 1 Took me a little bit to get the hang of it, but by my second playthrough I think I had it figured out. Was never actually able to keep all the plants alive, though, just too many things going on at once. If there's one thing I'd add it'd probably be a tutorial to explain what the different things do. Still, overall I liked it.
May 11 00:01:25 5m 26s No Way Back ♥ 0 Interesting concept, although I was never completely sure what the point of shooting was. It always seemed like it was more optimal to dodge, since you don't get any points for killing enemies. It's possible I was missing something, though. I did also encounter the "no tiles" bug, but I discovered that refreshing the page fixed it. Anyway, nice job!