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Prakkus

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TimestampSince previousGamePrakkus's comment
May 10 19:56:43 The Fire Must Go On ♥ 0 This is a nice little game! Some bits I really enjoyed: 1. Tutorializing each new obstacle as they come in was great 2. The obstacles were easy to understand and clear from the visuals 3. Music! You also get a lot of bonus points from me for not defaulting the music/sound sliders to 100% 4. Putting the player somewhere 'safe' at the start of each level is much appreciated! Like some others, I expected to be able to walk onto the victory tile. I also think red is an odd color for 'victory' since often red means 'bad' or 'stop'. Not a big deal at all though!
May 10 20:09:09 12m 26s Night Keeper ♥ 1 This is a great concept and the graphics, mood, etc are all really well executed. I also love the simlicity of the mechanics and how they worked together, like the flame arrows helping illuminate outside areas. I'd love to see this expanded on with a few more tools for exploring into the darkness though, as it felt like once I started falling behind in 'light' it was difficult to find more wood again and catch back up.
May 10 20:38:35 29m 26s Planet Sitter: The Galactic Inquest ♥ 2 I do love me some bar-balancing games! The physics sim parts were cool once I figured out how they worked, but that gameplay felt disconnected from the bar management to me. It feels like 2 games, a little physics flyer and a management game, and I wish there were more interplay between those aspects. I wish it were easier to get/push resources quickly (maybe with a hotkey or something) so that you could do it as you flew past a planet. That way the player would end up kind of trying to keep this smooth circuit between the planets while also sucking up the right resources and shooting them in the right directions, that could be pretty fun. Definitely enjoyed it though, and the graphics/sound are great!
May 11 23:57:52 27h 19m Tree Tender LD46 ♥ 0 Nice one! Simple and well executed. I liked the graphics, though I had trouble telling which things were walls and which were backgrounds so I kept walking into them. I also wasn't a fan of how the sun/water pickups became solid when you were already carrying one. I understand not being able pick up multiple, but having something that is normally good suddenly turn into an obstacle with no explanation was a bit jarring.