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levlaj

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TimestampSince previousGamelevlaj's comment
Apr 25 12:06:26 Prophet ♥ 1 I liked the game a lot, I think it is an interesting idea! I felt it was well-balanced, and was fun to play. I also liked the mechanic of keeping the autonomous walking tank alive, and especially upgrading it. Choosing which attacker to slow down was also cool. I just wish the game were a bit longer, and maybe have more types of enemies. Also, it would be nice if the game would pause while in the upgrade menu, but maybe that was intentional, to keep the player "stressed"?
Apr 25 12:30:41 24m 15s LAST HUMAN ♥ 1 Good game, very enjoyable. I never understood what the energy was used for, and a death screen before just returning to the main menu would have been nice. Also, the randomness of the upgrades unbalanced the game (you can get level 3 upgrade on the first room), and you can also get in a situation where you fill your inventory with level 1 upgrades, and can't get better ones. However, the graphics were nice, the music cool, and it gave me a bit of Binding of Isaac feeling :) Oh, I almost forgot: the aiming felt off, I think because the shot starts out at the arm, not the body, so it will launch at a slightly different angle I expected... this could be a feature, but felt a bit like a bug. Nevertheless, very nice game!
Apr 25 13:10:34 39m 53s to Leave ♥ 2 That was a very interesting experience! Even with my musical background, it was difficult to find the matching samples, but once I found them, it was very rewarding! Especially the last song! :) I think some more cues to if the matching is going well or not would be useful, because this way it is very difficult (I actually tried to check the reaction of the little guy when activating each platform, and thought the headshake at the end means it's not good... but I'm not sure). Anyway, a very nice experience, even artistic, I would say!
Apr 25 13:43:37 33m 03s Cthulhu: The Cult Must Not Die ♥ 3 I really liked the graphics, and the theme, but the controls felt buggy: I didn't know when I could attack again, sometimes the cursor disappeared, and in general it felt clunky. A healthbar for the enemies would be useful to give more feedback on the damage I'm doing. I think with some polish it could become a much more interesting adn better game.
Apr 25 13:52:52 9m 15s Bonfire 🔥 ♥ 1 I really liked it, it was fun and easy to pick up! Would have loved to see more levels, more complicated ones, and more mechanics (for example, explosive barrel that "teleports" the fire to all squares 1 square away). When the game ended I had a literal "awwww... :(" reaction! :D