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Feedback comments for LD45
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| Timestamp | Since previous | Game | OldPeculier's comment | |
|---|---|---|---|---|
| Oct 20 14:57:02 | King of Nothing | ♥ 2 | I'd say this is the first LD45 game I've seen so far that deserves to be made into a full game. You could make money on this as an iPhone game, for example. HOWEVER, the rhythm aspect of the game isn't working. Partly it's not working because the timing doesn't feel right—it feels buggy, inaccurate. Partly it's not working because even if it felt right, I think it's the wrong mechanic for the context. The rhythm mechanic basically limits the player's ability to move—it makes movement a skill test. But the player already has a much more interesting skill test: that of avoiding getting pounced by pieces by seeing where they'll strike, the essential chess skill. The annoyance of having to press the keys in rhythm (especially since this often doesn't sync properly) is a distraction from this much more interesting gameplay. Better if you let the player move as fast as they want (up to a point), but use the _scrolling speed_ instead to drive the pace of the game. In a word, consider Tetris. What forces the pace of that game is the speed with which pieces drop. Now, imagine if in Tetris, in order to move a piece, you _also_ had to press the arrow keys in rhythm. This wouldn't make Tetris better; it would make it a lot worse. That's your situation. The idea of rhythm-based chess is really cool, but it's not helping your game. Your game has something even cooler than rhythm based chess, which is pace-driven board "reading" in what feels like an adventure context. Truly, this could be brilliant. I'd buy it. | |
| Oct 20 15:22:26 | 25m 24s | little BEETLE bottle BATTLE | ♥ 0 | Utterly brilliant. Totally bizarre, but brilliant. My favorite LD45 out of ~20 played so far. |