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Feedback comments for LD44
Walkalope's games and stats for all events →
| Timestamp | Since previous | Game | Walkalope's comment | |
|---|---|---|---|---|
| Apr 29 01:09:38 | Xtrem Soviet Builder | ♥ 1 | Visual and sound design are fantastic. Discovering that my headstone blocked my movement and limited the build-able are was a nice surprise that added a great strategic dimension to the game. | |
| Apr 29 02:07:16 | 57m 38s | Fluffender | ♥ 2 | A charming twist on Pong :) I did notice a slight bug(?) - I had selected 9 lives worth of upgrades but the text told me I was over the limit. See image. Capture.PNG |
| Apr 29 03:38:52 | 1h 31m | Use your heart | ♥ 2 | Neat idea! I would love to see more levels designed for this. Definitely a solid concept to build on. |
| Apr 29 03:46:08 | 7m 16s | Kat's Flowery Fever Dream | ♥ 1 | This was fun! It kind of scratches my _Offworld Trading Company_ itch in a smaller, prettier package. |
| Apr 29 03:51:16 | 5m 08s | A Deal with the Devil | ♥ 2 | Sick guitar! Love the powerups. I chose "dash" pretty early on - it did not feel intuitive (to me) for the dash to travel toward the mouse. I was expecting to dash in the direction I was moving. It got a little dicey since much of the game is spent running away from the badguys while still _aiming_ at them - I ended up dashing _toward them_ when I was trying to run away. |
| Apr 29 03:56:48 | 5m 32s | A Deal on the Moon | ♥ 2 | Did you change the title/URL on the itch page after submitting? I am getting a 404. Edit: fixed! |
| Apr 29 04:07:03 | 10m 15s | Life Path | ♥ 1 | This was a satisfying, relaxing experience. Thanks for making this ✌️ It was frustrating when unexpected things happened, but it was a perfect simulacrum for life. Here's my "legacy": Capture3.PNG |
| Apr 29 15:18:51 | 11h 11m | The Quest For Money | ♥ 5 | It is pretty clear that you've downloaded this project: https://github.com/BlackthornProd/Boss-Battle-Tutorial seen in this video: https://www.youtube.com/watch?v=cXefXSD2SM0 by Noa of Blackthorn Prod. You've slightly altered the colors and added some introductory text - that seems to be the only part of this game that you made yourself. This most certainly does __not__ qualify for the compo. |
| May 1 01:02:54 | 33h 44m | Rashness | ♥ 2 | I enjoyed the look of this one quite a lot. I was not very skilled at it, however :) One potential bug worth looking into: it appeared that the boss's trail renderer component was rendering on top of him which looked a bit odd. You can see what I am talking about in this image: Screenshot (43).png |
| May 1 03:49:57 | 2h 47m | Angry Hog Head | ♥ 1 | Love the art and the animation. I noticed a bug where I went off screen and then I couldn't figure out how to get _back_ on screen. I think this would work well with some more rogue-like elements like procedurally generated levels. Nice work! |
| May 1 21:27:18 | 17h 37m | The Gardener | ♥ 1 | I played this for awhile! Lots of fun, keep working on this. Progresses nicely. Remember to normalize your move vector, though! |
| May 4 15:23:28 | 65h 56m | Sigillis | ♥ 2 | @justcamh very creative! I imagine you've probably played _Magic Touch: Wizard for Hire_ by Nitrome? It has a very similar "draw to cast spells" mechanic. If you haven't played it, I recommend seeking it for some inspiration. One design note: Once you've taught me the main mechanic of matching symbols, I don't think these need to be on the side menu anymore - I am not referencing them for any reason as the symbols I need to match appear in the play area: Capture4.PNG The music is lovely, the animations are satisfying. Fun game! |
| May 7 01:13:06 | 57h 49m | Electric Sheep | ♥ 1 | This was frustrating and hilarious. :D impressive that you used a neural network. |