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Walkalope

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TimestampSince previousGameWalkalope's comment
Apr 29 01:09:38 Xtrem Soviet Builder ♥ 1 Visual and sound design are fantastic. Discovering that my headstone blocked my movement and limited the build-able are was a nice surprise that added a great strategic dimension to the game.
Apr 29 02:07:16 57m 38s Fluffender ♥ 2 A charming twist on Pong :) I did notice a slight bug(?) - I had selected 9 lives worth of upgrades but the text told me I was over the limit. See image. Capture.PNG
Apr 29 03:38:52 1h 31m Use your heart ♥ 2 Neat idea! I would love to see more levels designed for this. Definitely a solid concept to build on.
Apr 29 03:46:08 7m 16s Kat's Flowery Fever Dream ♥ 1 This was fun! It kind of scratches my _Offworld Trading Company_ itch in a smaller, prettier package.
Apr 29 03:51:16 5m 08s A Deal with the Devil ♥ 2 Sick guitar! Love the powerups. I chose "dash" pretty early on - it did not feel intuitive (to me) for the dash to travel toward the mouse. I was expecting to dash in the direction I was moving. It got a little dicey since much of the game is spent running away from the badguys while still _aiming_ at them - I ended up dashing _toward them_ when I was trying to run away.
Apr 29 03:56:48 5m 32s A Deal on the Moon ♥ 2 Did you change the title/URL on the itch page after submitting? I am getting a 404. Edit: fixed!
Apr 29 04:07:03 10m 15s Life Path ♥ 1 This was a satisfying, relaxing experience. Thanks for making this ✌️ It was frustrating when unexpected things happened, but it was a perfect simulacrum for life. Here's my "legacy": Capture3.PNG
Apr 29 15:18:51 11h 11m The Quest For Money ♥ 5 It is pretty clear that you've downloaded this project: https://github.com/BlackthornProd/Boss-Battle-Tutorial seen in this video: https://www.youtube.com/watch?v=cXefXSD2SM0 by Noa of Blackthorn Prod. You've slightly altered the colors and added some introductory text - that seems to be the only part of this game that you made yourself. This most certainly does __not__ qualify for the compo.
May 1 01:02:54 33h 44m Rashness ♥ 2 I enjoyed the look of this one quite a lot. I was not very skilled at it, however :) One potential bug worth looking into: it appeared that the boss's trail renderer component was rendering on top of him which looked a bit odd. You can see what I am talking about in this image: Screenshot (43).png
May 1 03:49:57 2h 47m Angry Hog Head ♥ 1 Love the art and the animation. I noticed a bug where I went off screen and then I couldn't figure out how to get _back_ on screen. I think this would work well with some more rogue-like elements like procedurally generated levels. Nice work!
May 1 21:27:18 17h 37m The Gardener ♥ 1 I played this for awhile! Lots of fun, keep working on this. Progresses nicely. Remember to normalize your move vector, though!
May 4 15:23:28 65h 56m Sigillis ♥ 2 @justcamh very creative! I imagine you've probably played _Magic Touch: Wizard for Hire_ by Nitrome? It has a very similar "draw to cast spells" mechanic. If you haven't played it, I recommend seeking it for some inspiration. One design note: Once you've taught me the main mechanic of matching symbols, I don't think these need to be on the side menu anymore - I am not referencing them for any reason as the symbols I need to match appear in the play area: Capture4.PNG The music is lovely, the animations are satisfying. Fun game!
May 7 01:13:06 57h 49m Electric Sheep ♥ 1 This was frustrating and hilarious. :D impressive that you used a neural network.