Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → sampointoh
Feedback comments for LD44
sampointoh's games and stats for all events →
| Timestamp | Since previous | Game | sampointoh's comment | |
|---|---|---|---|---|
| May 19 15:42:31 | Dictator's Last Year | ♥ 0 | I liked the music and thought the narrative was a novel take on the theme. If you're doing another text based game, don't forget to spell check! | |
| May 19 15:51:41 | 9m 10s | The Insured Man | ♥ 1 | I liked the top down graphic feel! As others have mentioned, some way of finding enemies would have been good. Also thought the controls worked very well |
| May 19 15:57:26 | 5m 45s | Dragon's Den | ♥ 0 | Very fun and easy to pick up and learn! |
| May 19 16:08:07 | 10m 41s | Debtors' Arena | ♥ 2 | I thought the idea was really cool, especially because you would have to pay more to get revived after a fight. My game this jam had a similar thing. I had trouble getting into the fights because I found the controls a little laggy as others have said. However, first time trying something like this I applaud you, keep working on it! |
| May 19 16:23:31 | 15m 24s | Jack The Reaper | ♥ 1 | Wow this was really fun. I like how it kept my high score from game to game, I kept playing to try and beat it! |
| May 19 16:43:11 | 19m 40s | Brothers in Prejudice: Colombian Bam Bam | ♥ 2 | I really loved your writing about how hypocritical cops are, lmao. Also I really had a fun time with the gameplay, once I got the hang of dodging it was pretty great! |
| May 19 17:34:14 | 51m 03s | Coin War | ♥ 0 | yeah I had a hard time figuring this one out |
| May 19 17:42:13 | 7m 59s | Blood Money | ♥ 0 | I've seen lots of vaguely anti-capitalist approaches to the theme but yours showcases some deep thinking and good writing I'm a fan. |
| May 19 18:02:37 | 20m 24s | Live your cards | ♥ 0 | Simple, liked the music, thought illustrations were charming. The only thing is that I didn't feel like my choices early in life made a difference later in life, except in the stats. I'm not sure if it was random, but maybe it would make sense to try to code certain events as being more likely, once you had selected certain events earlier? Or maybe some new events that pop up later. Or some overarching narrative. There's a lot of different directions you could take this, just let yourself explore and don't worry about getting it right the first time |