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Feedback comments for LD44
PolyHatSteve's games and stats for all events →
| Timestamp | Since previous | Game | PolyHatSteve's comment | |
|---|---|---|---|---|
| Apr 30 20:57:24 | Paid in Blood | ♥ 1 | Really well done, love the worldbuilding and graphics. Sound is suitably creepy as well. I like the focus on risk management and investing in your deck for future turns. I agree with the comments that it does get too easy if you have a good start, but balance is tricky in 3 days, so no big deal. Great work overall! | |
| Apr 30 21:23:23 | 25m 59s | TRIWAR | ♥ 1 | Really great aesthetic, fun gameplay, and even a compelling introduction. Spawning pool is tricky, but the one I couldn't beat was the second last level - super difficult. Not that that's a bad thing, I'm sure it's beatable with enough practice. Regardless, really impressive to build a compelling RTS in a 3 days, so great work! |
| May 2 04:25:40 | 31h 02m | Gaia Hero | ♥ 0 | Very interesting and unique. Didn't expect to play a rhythm simulation game with this theme! The dragging and dropping isn't super intuitive, the buyable items look like buttons - I died trying to press them the first time haha. Other than that, very clever and well done. |
| May 3 02:37:59 | 22h 12m | Life's a Dish | ♥ 1 | A really unique idea, I would love to see it in a more polished form! Not a huge fan of the controls, it might be better if right click or something else was used to move the camera. It's a bit frustrating when the camera zooms out just because you misclicked a button. Also (at least in the web version) the coins falling caused HUGE lag, like pausing for over 30 seconds. It might be a good idea to just lerp the coin transforms instead of using physics, because lots of small objects can be a problem. It's a great concept though, and it's nicely challenging. Well done! |
| May 4 06:54:18 | 28h 16m | Give and Take | ♥ 1 | This was excellent, one of my favourite games of this jam. Great atmosphere, writing, and nice simple mechanics. I like the feeling of moral weight. I think the death counter might be bugged? I think I killed many patients, but it only seemed to increase occasionally. Also, there were too many patients with single digit rewards - they are basically not worth any risk at all, so maybe a lower bound to rewards might be nice. Also, the dog level was a nice surprise. Anyways, great game, it would be cool to see it expanded upon with more consequences and mechanics! |