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Feedback comments for LD44
kypello's games and stats for all events →
| Timestamp | Since previous | Game | kypello's comment | |
|---|---|---|---|---|
| Apr 29 04:33:45 | LifeSaver | ♥ 1 | It's pretty rough and unpolished, but I really like the design of the enemies such as the red guys and the tank. And I like how you have to give up your health to buy weapons, that fits the theme really well. | |
| Apr 29 04:44:08 | 10m 23s | A Heart of Gold | ♥ 1 | I love that you got dialogue at the beginning, and you included the option to skip it. The animation and pixel art looks and feels very nice. Some kind of music or sounds would of course be good, but I guess you didn't have time for that. And I totally relate to uploading a game and feeling like there's a bunch of tweaks that you want to make. Also, I didn't have any trouble picking up the hearts, that feels fine. Excellent work! |
| Apr 29 04:59:34 | 15m 26s | Blood, Sweat, and Money! | ♥ 0 | Cool! I'm not sure where the theme comes in but nice work on the 3D modeling. |
| Apr 29 19:14:25 | 14h 14m | Life Path | ♥ 1 | This was pretty nicely made. The only issue I had was in choosing how to do my life at the start. I didn't realize that you click multiple times to change the color so my first playthrough was all fun. Some music would have been nice. The art looks good and overall great job. |
| Apr 29 22:52:32 | 3h 38m | Save Your Soul! | ♥ 1 | Pretty original idea and an interesting take on the theme. Great work with the 3d modeling. I found the isometric view kinda confusing, like it was hard to tell exactly where the walls are and how tall they are. If it was properly 3d it may have worked better. |
| Apr 29 22:57:15 | 4m 43s | @Bullet | ♥ 0 | It's really hard. I would suggest the enemies being bigger and slower. |
| Apr 29 23:07:58 | 10m 43s | Little Baby Bloodbag | ♥ 0 | Very nice work on the graphics. Everything looks clean and polished. Honestly was a little confusing but putting together a huge army is a lot of fun. |
| Apr 30 16:59:33 | 17h 51m | The Woods Without Life | ♥ 0 | This is pretty cool, it's almost like a mini zelda game. The four characters all feel quite different but each is fun to use. I like that you have to sacrifice one to get to each area until you face the final boss with one character. I think it would better fit the theme of the previous ld "sacrifices must be made", but that's an issue with the current theme in my opinion, it's too similar. It seems a shame that you made a dialogue system and used it only at the beginning, you could find random npcs that say stuff to you. The music is very nice as well. Excellent work |
| May 1 01:43:40 | 8h 44m | Transfert | ♥ 1 | I thought at first this was painted from scratch. Even if it was generated from photos it looks incredible. |
| May 1 06:34:41 | 4h 51m | Welcome | ♥ 2 | This was pretty fun. I don't know if you made the music but it fits well. I like how the coins are in some tough spots and we have to quickly choose whether or not to grab them (although coins seem useless in this world so why bother?). It seems like the level changes each time you die. I'm not sure if it's randomly generating or if there's a few predesigned levels but it's a nice touch |
| May 1 06:48:05 | 13m 24s | Reaper's Keeper | ♥ 0 | Very well polished! The art is amazing and has a lot of charm. I love how fat the grim reaper is. Gameplay seems simple but is pretty challenging. Overall an excellent game! |
| May 5 03:50:43 | 93h 02m | The Haunting of Jonathan David Jones | ♥ 4 | Interesting. Great spooky atmosphere. It looks pretty cool. I had trouble picking up some of the items. When I was on the girl I tried picking up the doll in the chest and I couldn't so I moved on, came back later after searching the rest of the room and I could pick it up. I think some kind of feedback on when you can pick up items would be great. Maybe the crosshair enlarges or changes icon, or the item gets highlighted, something to let us know we are looking at something we can pick up. Otherwise a pretty interesting game |
| May 7 06:39:41 | 50h 48m | The DESCENDANT | ♥ 0 | Interesting take on the theme. Having to press Z once to load an arrow, and again to fire stuck out to me as a weird design choice. Why not just press Z once to shoot an arrow? Turning around is a little jarring, as others have mentioned. Landing on top of zombies seems a little glitchy, because I got stuck on them multiple times. The idea has a lot of potential, and overall it's a pretty cool entry Edit: Great to see you fixed most of these issues in the post-jam version!! |
| May 7 06:55:40 | 15m 59s | Sigillis | ♥ 1 | This is incredible!! The mechanic of drawing shapes to destroy enemies is very creative and fun and impressive. I think this would be really cool on a touchscreen, like if you developed it into a mobile game. Excellent work I love it |
| May 18 05:50:12 | 262h 54m | Sword of Hearts | ♥ 1 | Really cool game here. Controls are solid and feel great. Levels are well designed. I really don't have anything negative to say about it. |
| May 18 05:59:05 | 8m 53s | Killing in the name of... | ♥ 3 | Interesting and creative idea I killed them all in the name of egg |
| May 18 06:15:23 | 16m 18s | 60 Second Supermarket Sweep | ♥ 1 | Destroying stuff with the shopping carts is really fun. I love the blocky art style. It was a little unclear what each of the upgrades do and getting stopped every time you hit a shopper gets annoying, but otherwise it's a creative and fun game. |
| May 21 06:07:49 | 71h 52m | TREASURE ROOM | ♥ 1 | This is an amazing entry Definitely one of the more creative takes on the theme I've seen. I love the variety in enemies. Especially the wizard guys and the giant guys. It's cool how there's a white slash when you swing your sword and the ripple effect when you kill an enemy. Those details really add to the overall experience. It took me 7 rounds to escape :) Excellent work |