Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Vija02

Vija02

Feedback comments for LD43

← LD40

Vija02's games and stats for all events →

TimestampSince previousGameVija02's comment
Dec 8 18:11:08 Yahtzle! ♥ 1 The concept is kinda interesting. Adding the randomness makes it different every time you play the game. In terms of concept, i'd give it a pretty high score. My current strategy is to get as much resources as you can in the first 15 years. After that, hope you have enough resources to sacrifice and get that win. This means, get workshop as early as possible (use the sacrifice). Then hope for good roll until you can add it up and get the other upgrades. Something like that. As far as game play goes, others have mentioned but the UI could be better. I didn't know what i was doing until i force myself to read the text(a bit mouthful imo). The most apparent thing is 1. The upgrade(?) button 2. What [A][A] means. I got lucky with that one and figured it out after 1 playthrough. Otherwise, good job :)
Dec 24 06:55:51 372h 44m They are coming. ♥ 0 As other mentioned, intro could be shorter. For some reason there's no sound during it for me as well. Gameplay wise, i kinda like the concept, but it's too slow. I think if it's faster pace with more hp, this will be more fun. Balance wise, you can just make the large knight and kill enemies before they even enter the screen so.... definitely can be improved.
Dec 27 15:40:36 80h 44m PeonCraft - Sacrificed ♥ 1 Just like most mentioned, the gameplay is pretty lacking. Graphics and sound are not bad. But i found myself bored after a quick play through of the game. Definitely can be improved next time :)
Dec 27 16:35:47 55m 11s Golden Lord ♥ 0 I didn't know what's happening at first and was surprised when my villager suddenly almost died >.> Not a bad game overall. I think making an "endless" game in LD is kinda rough as the balance is really hard to get right. On the other hand, those games take less time to make and it makes it up in the end. The gameplay feels a bit bland as I think you protect 1 villager by endlessly kiting the enemy. A bit boring so I didn't try it for long. Maybe it doesn't work? Who knows. I like that you make the game in HTML. I did one of my submission with React and it was a lot of fun! Hopefully you did as well :).
Dec 27 16:45:41 9m 54s Friends OR Food ♥ 1 As mentioned, the movement of friends could be better. I find myself wanting to just stop and shoot the enemy(could make it hold to shoot, my fingers are tired haha). Gameplay wise, you could try and make a connection between the enemy and the food. As it stands right now, the focus is on food. My plan would be to only shoot enemy as i see and try my longest to survive. In terms of graphics and sound, i like it! Shooting feels rather fun(minus the fact you have to click every time). UI could be better. The health bar should be made more obvious. Perhaps a flashing red screen when you're low on HP? And maybe even a sound effect. Overall nice submission :)
Dec 27 17:01:45 16m 04s He-Who-Is-Beyond-The-Sun ♥ 1 Like others, the game bugged out in the rewards screen. I think there are more depth to the game but I just didn't reach far enough. I felt like i'm just playing cards that reduce either willpower/health/virtue and the round is won. Cards wise, I think there should be less text, or at least make it less apparent. My first minute was spent trying to figure out what I'm supposed to do with the text. UI could be better as it felt kinda buggy in certain places. However, I commend the effort with the drag and drop. The atmosphere of the game is nice. I think it'll be amazing if there are good sound effects but that's asking a bit much for a game jam. Overall, pretty strong submission :)
Dec 30 07:59:22 62h 57m Little Red ♥ 1 Really nice game! It's really short though haha. Ended before i knew it. One of the thing that's a bit annoying is the dialogue. When you keep repeating a single level, having to talk to the witch over and over is kinda annoying. Maybe if you polish this game more, make it so that the witch is an entire new level? Just a thought.
Dec 30 08:17:54 18m 32s Meta Magic ♥ 1 Not sure why but the timer keeps going down for me. After it reaches some number, it just goes to 0 again. I think I had a good score too :( Anyway, I like the movement! Feels smooth and movement speed is good. The spells could be more balanced (as everyone just uses fireball) and the key map could be better. The one thing that bugs me the most is the enemy attack. The hitbox for enemy attack isn't really clear and there aren't any feedback other than your life. Most time i go "Really??" when it hits me. My suggestion would be to make the enemy a bit faster, but they have an attack animation once they reach you. This way, perhaps it's not only avoiding, but you can dodge them? Just a suggestion. Overall, I really like it, nice game!