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Sun-Wukong

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TimestampSince previousGameSun-Wukong's comment
Dec 3 09:45:46 Card Grangers ♥ 1 Pretty neat but to say the truth I will never understand the reason people make some horrible control restrictions in a games produced in modern days. It's not like technical limitations of days begone are something good or worth to copy. So I don't understand your control theme choice. I liked everything else though.
Dec 3 11:14:23 1h 28m BurnYourExHeart ♥ 1 Wow, this is surprisingly fun! I always envy people who are able to come up with such simple and fun ideas.
Dec 3 11:27:07 12m 44s SANTA'S DEATH SQUAD ♥ 0 So much fun lol! Movement controls are wonky but everything else felt perfect. Also the fun of launching exploding gnomes!
Dec 3 11:46:33 19m 26s SATIATE! ♥ 1 The game is pretty interesting but it really took me a while to understand what is happening and what am I supposed to do. Putting a names beside buildings would help a lot since it is quite hard to guess what building is what and what is does.
Dec 3 12:05:20 18m 47s Mr. Fluffer's Big Day ♥ 1 Well, I must say that your sence of humor got noticebly closer to that of a common folks. That one was plain funny, in good and simple funny way, not in a quirk and weird way. Someone could say that it still got too much memes in it but I personally don't care.
Dec 3 13:11:29 1h 06m Run Goat Run ♥ 0 ok, that was fun for a several minutes I've played it so I guess game fullfilled it's purpose. One question is bothering me tough - is it possible to reach final goal in a game?
Dec 3 13:20:42 9m 13s Lava King ♥ 1 Pretty neat and smooth for a compo game. I have two small remarks regarding things that could be improved - first is enemies stucking at walls, expecting them to fall smoother. Second is small control glitch - when you attack when jumping, attack always goes to the right side even if you faced left before jump.
Dec 3 15:43:37 2h 22m Spaceships Must Explode ♥ 0 Interesting idea but I couldn't make out how asteroids moved. Or they just change speed and direction at random?
Dec 3 15:46:24 2m 47s water ruins escape from cultist ♥ 0 While it is not bad for compo game, there is still a lot to improve. Especially falling through ladders felt weird.
Dec 3 15:49:31 3m 07s Baldaquin 9 - I chose life ♥ 0 umm... the "What?" game. It is always so hard to judge one.
Dec 3 15:59:20 9m 49s Penance ♥ 1 A solid and satisfying experience that left only wish for more. Good job!
Dec 3 21:41:43 5h 42m H E R D ♥ 1 Such a cute graphics. Well done for a compo time. Camera controls didn't feel quite right though.
Dec 3 21:58:33 16m 50s Alien Vs Gods ♥ 0 That looks pretty but the game itself is very rough and leave the feeling of unfurnishedness. I don't know even where to start. Tower defense genre had acquired quite a lot of quality of life features during it's evolution, and that features are considered as a must have overall. Your game lack pretty much all of it - wave indicators, tower statuses, range highlights, path indicators, timeskip buttons etc. etc. It is hard to demand complex UI from a jam game, I know, but if you are taking on a genre with the established unwritten rules, you better prepare to hear criticism on that part.