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Feedback comments for LD43
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| Timestamp | Since previous | Game | Sun-Wukong's comment | |
|---|---|---|---|---|
| Dec 3 09:45:46 | Card Grangers | ♥ 1 | Pretty neat but to say the truth I will never understand the reason people make some horrible control restrictions in a games produced in modern days. It's not like technical limitations of days begone are something good or worth to copy. So I don't understand your control theme choice. I liked everything else though. | |
| Dec 3 11:14:23 | 1h 28m | BurnYourExHeart | ♥ 1 | Wow, this is surprisingly fun! I always envy people who are able to come up with such simple and fun ideas. |
| Dec 3 11:27:07 | 12m 44s | SANTA'S DEATH SQUAD | ♥ 0 | So much fun lol! Movement controls are wonky but everything else felt perfect. Also the fun of launching exploding gnomes! |
| Dec 3 11:46:33 | 19m 26s | SATIATE! | ♥ 1 | The game is pretty interesting but it really took me a while to understand what is happening and what am I supposed to do. Putting a names beside buildings would help a lot since it is quite hard to guess what building is what and what is does. |
| Dec 3 12:05:20 | 18m 47s | Mr. Fluffer's Big Day | ♥ 1 | Well, I must say that your sence of humor got noticebly closer to that of a common folks. That one was plain funny, in good and simple funny way, not in a quirk and weird way. Someone could say that it still got too much memes in it but I personally don't care. |
| Dec 3 13:11:29 | 1h 06m | Run Goat Run | ♥ 0 | ok, that was fun for a several minutes I've played it so I guess game fullfilled it's purpose. One question is bothering me tough - is it possible to reach final goal in a game? |
| Dec 3 13:20:42 | 9m 13s | Lava King | ♥ 1 | Pretty neat and smooth for a compo game. I have two small remarks regarding things that could be improved - first is enemies stucking at walls, expecting them to fall smoother. Second is small control glitch - when you attack when jumping, attack always goes to the right side even if you faced left before jump. |
| Dec 3 15:43:37 | 2h 22m | Spaceships Must Explode | ♥ 0 | Interesting idea but I couldn't make out how asteroids moved. Or they just change speed and direction at random? |
| Dec 3 15:46:24 | 2m 47s | water ruins escape from cultist | ♥ 0 | While it is not bad for compo game, there is still a lot to improve. Especially falling through ladders felt weird. |
| Dec 3 15:49:31 | 3m 07s | Baldaquin 9 - I chose life | ♥ 0 | umm... the "What?" game. It is always so hard to judge one. |
| Dec 3 15:59:20 | 9m 49s | Penance | ♥ 1 | A solid and satisfying experience that left only wish for more. Good job! |
| Dec 3 21:41:43 | 5h 42m | H E R D | ♥ 1 | Such a cute graphics. Well done for a compo time. Camera controls didn't feel quite right though. |
| Dec 3 21:58:33 | 16m 50s | Alien Vs Gods | ♥ 0 | That looks pretty but the game itself is very rough and leave the feeling of unfurnishedness. I don't know even where to start. Tower defense genre had acquired quite a lot of quality of life features during it's evolution, and that features are considered as a must have overall. Your game lack pretty much all of it - wave indicators, tower statuses, range highlights, path indicators, timeskip buttons etc. etc. It is hard to demand complex UI from a jam game, I know, but if you are taking on a genre with the established unwritten rules, you better prepare to hear criticism on that part. |