Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → primitive-concept

primitive-concept

Feedback comments for LD43

← LD41   LD45 →

primitive-concept's games and stats for all events →

TimestampSince previousGameprimitive-concept's comment
Dec 5 09:44:16 Horny Demons ♥ 1 Shame it can't be won, but I found myself sucked in for quite a while trying to get all my resources as high as possible. Couldn't quite find a good use for relics, since the exchange to get them tended to be the same as what you'd get back for using them. But I'm assuming there would have been more uses further along the demon progression. Great entry!
Dec 5 09:54:59 10m 43s Pillar of Peril ♥ 0 Great take on the theme! My only gripe as I was playing was once I got to the last room, I thought the enemy was a bit too easy... then as the fight went on, I realized how wrong that assumption was. I was so close, too...
Dec 6 01:27:10 15h 32m Sacrifices in the Cat Yard ♥ 1 Saw you mention this on Elysia's stream, and had to check it out. I loved it! And we have similar themes! Took me a bit to figure out how to get that last mouse, but eventually figured it out, and the styoopid human finally accepted all my hard work. Great entry!
Dec 6 03:21:05 1h 53m De-Railed ♥ 3 Took me a bit to figure out the controls and mechanics, but did eventually get it. At some point, I just started jumping over enemies rather than deal with them :P Not sure if maybe I should have dealt with them more (perhaps some of them yield more part?). Of course, I got the Selfish ending 🆙 Stopping off points were a bit long to traverse -- I'm guessing there was intended to be more to do at them and fill them out with more content. Would love to see the game worked on some more, solid concept! Music was fantastic! Likewise with the art, hands down this one has set the best Mood of the games I've played.
Dec 7 08:38:46 29h 17m Altar of Abaddon ♥ 2 I was dubious at first, very confused by the tiny window. I have an auto-clicker script I've always had running (activated by right + left click), so once I figured out what I was supposed to do, things started moving REAL quick, and everything made sense. REALLY cool ideas here! Some performance chug (I think it was the chute causing most of it... performance would fix itself for a few seconds after each upgrade to it). Causing the window to grow as things progressed was NOT expected, and really clever! Great entry!