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Feedback comments for LD43
ninjacreeper47's games and stats for all events →
| Timestamp | Since previous | Game | ninjacreeper47's comment | |
|---|---|---|---|---|
| Dec 3 00:55:30 | Runaway Bus | ♥ 1 | Your game was a lot of fun! I love how the bus handled. I was just wondering why there are crosswalks if half of the pedestrians ignore them | |
| Dec 6 00:47:34 | 71h 52m | Sacrifice - The Card Game | ♥ 1 | I like the idea of sacrificing cards, but I feel it could have been expanded to have more choice: The player will always sacrfice 1's instead of 18's. I feel like some other bonuses or consequences associated with sacrficing would make it more than just luck ( as sacrficing seems mandatory to get cards) |
| Dec 6 01:23:15 | 35m 41s | Medic ! | ♥ 2 | This was the best game I have tried so far. I would say it's biggest strength is that it makes you feel the theme. You feel like the operator who realizes they do have to make sacrfices. The player embraces making sacrfices by doing things like saving their truck to get the most value, not bothering with odd numbers if they only have even cards ect. The music adds to the urgency which the player constantly feels and the graphics show exactly what is going on while reinforcing the theming. I love the mechanic of hand and cool-down managment combined with making choices of who to assign. The skill trees add interesting decesions about what hand you want to have. My absolute favourite thing about this game is the inclusion of the description of the emergencies, this is brilliant becuase as the operator you realize that these don't matter. Instead of thinking about what happened to these people you look at them as just numbers. My only complaint with the event descriptions is that th ere was not enough variety, which deimmeresed me after I saw the 4th wheel chair race in one day, that felt off. I didn't really notice a difference when using the fast moving skill tree, so I would make that more impactful. |
| Dec 10 22:40:34 | 117h 17m | Farewell Dear Cargo | ♥ 1 | I was a big fan of this game stylistically but gameplay wise it felt like I did not have enough to do. I can either throw cargo off or switch it from left to right. If the plane was tilting then the obvious thing to do would be to pick up the cargo and put it on the other side or just throw it off. |
| Dec 10 22:50:49 | 10m 15s | Sacrif's Ice | ♥ 0 | I like how this game uses words both in the title and the icecream names ( I really liked how they looked handwritten). I would agree with everybody's elses assement of needing more feedback of what you pickup, the sound effect works sometimes until it randomly decides not to work (especially on strawberry) |
| Dec 10 23:05:05 | 14m 16s | Spirit Desperate | ♥ 0 | This game was very polished, I loved the effects:the words appearing, the camera work for cinematic throws and enemy introductions ect. I felt like the only effective option was to throw my friends, the melee could have been vastly improved by giving just a little more range (like using a sword instead of a punch) or have the enemies have big long obvious draws to their attacks so you can learn their timing. In the same vein as increasing your melee range I feel like the hit friend hitbox should have been slightly bigger, it was aggravating to miss friends that I was right on top of. I like the use of levels and progression, most ludum dare games go for the endless approach, but you put a lot of thought into how it should progress into a beatable expereince. I was pretty disappointed that I could not throw my reinforcment friends. |