Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Kornel
Feedback comments for LD43
Kornel's games and stats for all events →
| Timestamp | Since previous | Game | Kornel's comment | |
|---|---|---|---|---|
| Dec 4 14:56:49 | Limbs are Limited! | ♥ 1 | Thant's the funnies game from this edition I played so far! But I did had some issues using the main mechanic - it didn't seem to work always for me, perhaps I was doing something wrong | |
| Dec 4 15:02:17 | 5m 28s | Rogues Like Beer | ♥ 4 | What a lovely game! The graphics are awesome and level of polish is very high (for example how seamless you continue the game after death) 👍 |
| Dec 4 15:21:48 | 19m 31s | Sacrifice in Space | ♥ 1 | Very lovely game! Nice theme usage 👍 |
| Dec 4 20:31:18 | 5h 09m | The Omicron Fleet | ♥ 2 | That's one awesome game! One of the pest I played so far. And the narration is superb |
| Dec 4 20:45:08 | 13m 50s | Bloodless | ♥ 3 | Very lovely animations and the intro/ending (with a twist, no less!) |
| Dec 4 20:45:50 | 42s | Soul Keeper | ♥ 3 | Very polished experience, wish there were more level so I could play even more! |
| Dec 5 12:38:34 | 15h 52m | Raining Blood | ♥ 1 | Such an awesome game! The graphics are wonderful and so is the audio side of the game I like how the game is a lightweight version of a more classical RTS games But the thing that impresses me the most is all the attention to detail (and this is on top of all the things I've mentioned above): the camera movement, the little sound effects, the small animations and movement 👏 |
| Dec 8 11:32:43 | 70h 54m | Roguedare Ludumlike | ♥ 1 | Nice game. And a very lovely artstyle 😃 I also like how polished the game is. I would enjoy it even more if the movement were a bit more dynamic and the monster spawns feel more fair. What I mean by that: I get in to an empty room. Suddenly monsters spawn. I don't have the time to asses the situation (they spawn quite close) and with no warning the door close behind me (at first I thought I was bumping in to some collider because after the fight - when I had the time to take a look - they were already gone). I think I know what you were going for but I ended up mostly fighting in the small corridors with my back against the door - again, less movement for the player |