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Feedback comments for LD43
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| Timestamp | Since previous | Game | Ever's comment | |
|---|---|---|---|---|
| Dec 4 19:20:15 | "Heretiks", just a day at work... Killing some people. | ♥ 0 | I see potential here! Nice art, and there's already a nice atmosphere. Too bad the sound is barely working :/ Will there be a post-jam version ? | |
| Dec 5 23:08:20 | 27h 48m | God's Thirst | ♥ 2 | Niice! Your game is well rounded, it deserves some more polishing but I think you're onto something. Do you plan to make a post-jam version? Whether you do it or not, here are some thoughts and annoying suggestions: - I like the art. That's the strongest point imo. - The AI is simple but actually not bad, kudos for you because a bad AI would probably have harmed your game. - Maybe the music is a bit too loud? - You should probably make it that grabbing and throwing are done with the same key. - Also if I'm not mistaken you can only throw to the right, which feels not right (lol). Maybe the solution to these two problems would be to throw in the direction of the mouse with the MLB, in which case makes my last point irrelevant 😅. - I never used the sprint, it could be interesting to add a mechanic to force the player to run? Otherwise removing this feature would simplify the controls even more which is never bad. - The shield is interesting, although I didn't really felt like I needed it. Also it would be easier for the player if there was some kind of visual hint that it is full. - Some telegraphing would be nice. - I'd say the biggest issue is with the collisions, it feels like you can't reliably anticipate the outcome of your hits. (Will it hit? Will it push the enemy into the pit or not?) and there are some positions switch that can be disturbing. I think the problem lies mainly in the knock-back management and the fact that your attack range is not clear enough. I hope I don't sound patronizing or anything, the reason I was able to think about these ideas is that your game has potential. Anyway good job! |