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Eva Abollivier

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TimestampSince previousGameEva Abollivier's comment
Dec 4 12:49:50 Within ♥ 1 It took me some time understand the mechanics. Maybe the player's health could be a bar that very obviously depletes itself, instead of being numbers stuck in a far corner of the screen. That way, the player would immediatly see when he is doing something wrong. Otherwise, the mechanic in itself is interesting, and well implemented in the level design and the notes set a nice and foreboding mood. Well done!
Dec 4 13:15:38 25m 48s ISHI - Eternal Companion ♥ 1 I liked the chill mood you created at first with the color palette and the music, and that it slowly becomes unnerving as the story goes on... I just didn't understand how the endings work: I had 9 "mind" and 1 "body", and I still got the body ending.
Dec 4 15:23:24 2h 07m Duplicube ♥ 1 The idea to use death or corpses to create platforms is not new, but I found the way you use it very fresh. I was pleasantly surprised ^^ I also liked the minimalistic esthetic. The only problem I found was the difficulty: the level design in itself is fine, but if you make just one mistake (like creating a platform in the wrong place) you have to do the level all over again. To alleviate that, you could have created shorter levels, or a mean to undo previous actions.
Dec 4 20:57:46 5h 34m Eternal Home Floristry ♥ 0 Great story and interesting themes. But that's to be expected from a Deconstructeam game! I love the unique spin you put in a classic dystopian setting, making a whole new experience.
Dec 4 21:12:10 14m 24s Diaball ♥ 1 Wow, this is very polished and juicy! It's impressive for a game made in such a short time. Also, well done with the tutorial in the title screen. It's a very elegant and efficient way to introduce the mechanics of the game. The art is nice too, it reminds me of World of Goo.
Dec 4 21:21:35 9m 25s Accept this Offering ♥ 2 I really liked how you linked each puzzle with a situation in real life. A really nice touch that really makes us want to play to the end.
Dec 5 20:09:32 22h 47m smite ♥ 1 It was pretty confusing, I didn't understand how to play. I think each character has a different purpose, and that you have to keep a certain balance so that nothing blows up? Other than that, I think the sprites are pretty cute :)
Dec 5 20:16:24 6m 52s Esus ♥ 5 Wow, the art is really gorgeous... Your game lacks polish, true, but your universe really has potential to be explored in a full game. Impressive for a first game!
Dec 5 20:33:59 17m 35s SQUARES ♥ 0 The gameplay concept is very good and is helped by the fact that you have to make split second decisions in the heat of the moment. However, once you know by heart every gun, you know wich one to get and won't sacrifice any more points that way. Otherwise, I liked that you took the time to give some polish with the screenshake.
Dec 5 20:56:56 22m 57s Consilium - A history of life and choices ♥ 1 Playing your game was a peacefull and relaxing experience, making it a very original way to interpret a theme like "sacrifices must be made". The artstyle is very nice, the color palette and the sounds soothing. The only complaint I have is that the player doesn't make any real choice. Unless I missed something, you always have to use water, then wind and sun. And there is no clear benefit for the player to leave some territories undevelopped.