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C1FR1

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TimestampSince previousGameC1FR1's comment
Dec 3 08:43:43 SANTA'S DEATH SQUAD ♥ 1 the tossing animation for the gnomes is hilarious. Movement was a bit awkward tho. The music played very quietly for me, but when I turned up the system volume I enjoyed it.
Dec 4 08:09:51 23h 26m Squad Wipe ♥ 1 I really like this, it doesn't look like graphics and audio had very much time spent on them, but you made some interesting puzzles given the limited time. If you spent more time making more levels that are more challenging I think it would be a pretty good puzzle game. I also like that you are given some extra guys in case you loose some to enemies, so that you don't have to worry about being perfect, yet you still have to be conservative with them.
Dec 4 17:53:24 9h 43m For the Team! ♥ 2 I like the size of the dungeon and versatility of the enemies. although I would like to have seen a minimap for the dungeon that is visible while playing, I would have pulled it up on my second monitor but I was just playing on my laptop.
Dec 4 20:11:31 2h 18m More Sacrifices! ♥ 0 This is a pretty good platformer, and there are plenty of levels, but I would have liked to see a game that incorporates the theme as a gameplay mechanic, rather than a unique end level animation.
Dec 5 00:47:22 4h 35m Slime Venture ♥ 1 The mechanics are unique, and I think have a lot of potential, since they can kind of mix platforming with a puzzle game. I would like to see more levels that use that puzzle aspect. You might want to include instructions on how to launch, I am not sure everybody knows what they need to open in order to run it.
Dec 5 03:16:52 2h 29m Planet 43 ♥ 1 I think the rules could be slightly altered to make the game much more interesting. You would be punished more for having too many ludums if you made the cost of the ludums n^2 where n = # of ludums on the planet. I like the faces the planet makes btw.
Dec 5 05:35:35 2h 18m escape from apocalypse ♥ 0 this is a pretty cool unique game I think. The things you mentioned would make the game better. I would probably just want some tutorial levels so you don't have to guess what each action does, and something that makes it nessisary to kill your guys. I am pretty sure each of the levels are possible without killing any of them which kind of works against the theme, maybe there is a type of terrain that you can't drill through and you have to sacrifice one of your guys to blow it up?
Dec 5 05:48:45 13m 10s Gifts for Satan ♥ 2 I thought this was fun to watch, not much of a challenge, but still plenty amusing. I had a bit of trouble with getting some kids trapped and unable to jump into hell, but by that point my village was big enough to kill satan anyway.
Dec 6 05:37:33 23h 48m Atomic Lifetime ♥ 2 I really like the the concept of being able to move to a position, then having a cooldown before you can change course, it really made you think about what you are doing and plan your movements. I would have liked to see some relationship between the elements and the levels they represented.
Dec 6 06:58:48 1h 21m Superstar ♥ 1 The swinging is pretty fun, and the loss of limbs is a great use of the theme. I did experience a bug where the starfish occasionally doesn't loop back to the top, and the game gets stuck in one place.
Dec 8 05:50:35 46h 51m Purple Space ♥ 1 I really enjoyed playing this, but as soon as it got to the spinning lasers it got much more difficult for me, maybe there could be some obstacle that is harder to pass than the vertical lasers but easier than the spinning lasers? It would also be cool if it was generated, rather than the same level over and over again.
Dec 10 15:23:24 57h 32m Effigies ♥ 1 I am impressed by how challenging these puzzles were while having very simple mechanics. I also like how for most levels, you don't have to do it in a certain set of moves, you have some margin of error which is rare in turn based puzzle games I think. I would have liked to see the theme in this though (unless I am missing something).
Dec 29 20:09:28 460h 46m Space Raider ♥ 0 unlike the others, I actually appreciate the acceleration based movement, it makes it more difficult while adding some realism. I think you have the most room for improvement on weapon damage. I felt like the damage from the projectiles was pretty insignificant compared to the damage that I took from lasers. I think in the end I got to level 4 or 5, I don't know how many levels there are, but I think this type of game would work well with one long randomly generated level.