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Snowdrama

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TimestampSince previousGameSnowdrama's comment
Aug 14 03:21:18 Shopping Simulator 2018 Mega-Deluxe Edition ♥ 1 Besides the physics and the cart being a huge mess, It was fun. Akin to things like Goat simulator, and Surgeon Simulator where the fighting the controls and physics is kind of expected. Useability changes are what I'd love more than anything, Raycasts that actually pick up what I'm looking at instead of the object near my feet would be a HUGE improvement(But I already mentioned that on stream)
Aug 14 03:25:53 4m 35s Skipping Cats ♥ 1 Actually challenging puzzles that made me think a bunch. Basically a complete game already although more levels would help, more easy levels might help players get into the mechanics better, the difficulty curve is good for the number of levels, but adding more easier ones would make the curve a bit more smooth.
Aug 16 15:49:35 60h 23m Dogs on the Bed ♥ 0 Leaving comments now(even though I played it on Monday, it's been a busy week) Overall a fun game, good graphics, funny idea. Perspective is kinda frustrating, because it's hard to see where the dogs will end up, the shadows help but its not perfect. The dogs also have strange hit boxes, where the tails and legs will prevent you from placing them, but then are also really hard to lay smaller dogs on top of. So leg space basically is wasted cause you can only place smaller dogs on the bodies of the larger ones. Overall it's feels like more of an exercise in patience more than strategy. Yes strategy is a part of it, taking the dogs off each other and then re-stacking them is a strategy, but get some bad RNG and it's basically over for you, due to this and the lack of precision placement(say like if it was on a grid) it feels less like Tetris, or a Towers of Hanoi puzzle and more like a physics sandbox. Granted nothing I've said are things that haven't been said hahaha.
Aug 16 16:21:08 31m 33s Roomy's Party ♥ 2 It was fun my high score is 608 Roomy's Room_2018-08-16_12-15-56.png To extend the game's life, you could add maybe another button that adds a dash that's on cooldown where you ignore collision temporarily and just dash in a direction for a short distance. That would help you keep playing the game. Maybe have an energy meter that only fills when nobody is bumping into you(To keep it in line with the introvert theme), and dashing uses some of that energy. I also found myself bumping into things that I didn't expect to. Is the collision at the feet? Where the shadow is? or is it the whole sprite? I feel like colision should only happen where my shadow is since that's the only way to tell where I am in the room due to the player hopping. If it's the sprite, then it makes sense I was getting hit because the player, even though I am fine at my shadow, would hop up and collide with someone above me even though we're on different a Z axis. I could have been mistaken, but just something to keep in mind. Similarly I agree with @twinghosts It might be cool if the enemies bounce off of you as well, more realistic, since right now they are unstoppable forces hahaha