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Niker107

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TimestampSince previousGameNiker107's comment
Aug 13 01:14:25 Outrunning Space! ♥ 2 As everyone else has said - a very creative idea, and I like that it's executed right in the browser. I was expecting it to be a 2D game emulating a browser. One criticism I'd say is I think the player should be able to jump over the Os if they're 2 points away, not only 1.
Aug 16 20:29:11 91h 14m backSpace-X ♥ 1 Congratulations, a nice game for a first entry! I think that you did well with the few mechanics that you could put in, and the music was very fitting too. And actually I think this fits "Running Out Of Space" well because I did feel like I was running out of safe places every now and then. However, a few points of criticism: • The hitbox for the player's ship is way too big, and can get damaged from too far away. In general, in bullet hell games at least, the player's hitbox is often even smaller than the visible sprite, which makes the gameplay feel "just right" • The player's gun should be in the middle of the ship, not off to the bottom. It just feels harder to fight off enemies that way, especially if you're trying to shoot at an enemy while rising up • Enemies shouldn't shoot the second they spawn in, creating a 'wave' of bullets. Try randomizing the timers a little!
Aug 16 21:52:02 1h 22m Dungeon Trader ♥ 1 This is quite a fun and chaotic game, but I think it would've really benefitted if the items had tooltips. Inventory management in this is hard as it is, and not knowing what each potion is for just results in me throwing out a lot of stuff I don't know what to do with. Plus my first go I didn't even know what I had to do because I didn't read the whole description. Always assume your players will not read your post!