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Feedback comments for LD42
Max Cahill's games and stats for all events →
| Timestamp | Since previous | Game | Max Cahill's comment | |
|---|---|---|---|---|
| Aug 18 03:08:59 | Alive | ♥ 0 | Slow pace but quite interesting mechanically. I wasn't a huge fan of the dirt replacing mechanic, mostly because you couldn't reposition dirt "clumps" after they were dug. The slow leak of water was quite good pressure though. | |
| Aug 18 03:32:01 | 23m 02s | Mr.Tobro | ♥ 1 | Ramped up pretty fast haha but pretty fun, straightforward TD with a twist. Enjoyable. |
| Aug 18 03:41:44 | 9m 43s | Key Thieves | ♥ 1 | Quite a "big" feeling world and the combat showed promise. Found it kinda hard to "find my way hope" after going and fetching a key. Connection to the theme is a bit tenuous haha but i appreciated the ambition behind this project. |
| Aug 18 03:46:44 | 5m 00s | Running out of Platforms | ♥ 1 | Bit slow at the start and then pretty chaotic. would have loved some hit effects since there were particles for everything else but it seemed straightforward enough haha. not a huge fan of the row clear when you "fall down" - but the kind of reverse-breakout vibe was interesting. |
| Aug 18 03:49:27 | 2m 43s | Clot! | ♥ 1 | Nice take on the theme. Those red guys are mean haha |
| Aug 18 03:51:47 | 2m 20s | Tight Space | ♥ 0 | Deceptively fun haha. I can see this really "working" as a mobile or web commercial game with a lick of paint. |
| Aug 18 03:55:13 | 3m 26s | Crate Rush | ♥ 1 | Nice; the movement was the only annoying part but I think it was a very cohesive design. |
| Aug 18 03:58:46 | 3m 33s | Clod's Quest | ♥ 1 | Tricky at times, could have used a slower difficulty ramp. Quite well executed though, and a funny concept. |
| Aug 18 04:02:54 | 4m 08s | Closing In: Barney's Daring Escape | ♥ 1 | Wow, impressive entry considering the chosen platform, haha. Quite a fun little game and very cohesively executed. |
| Aug 18 04:21:40 | 18m 46s | Eventful Horizon | ♥ 1 | The cut scenes take the cake haha, pretty fun gameplay when the physics were working right too 👍 |
| Aug 18 04:31:15 | 9m 35s | We Haul | ♥ 0 | Liked the chair stacking mechanic, the time pressure made me more annoyed than I would have expected - probably too close to home having rushed moves in the past haha. Sticky movement, glitchy collisions and a pretty steep difficulty ramp (cliff?) if you try to pack "properly" held it back from being super fun but it was quite creative and I can see it polishing up nicely. |
| Aug 18 04:38:32 | 7m 17s | Merge Machine | ♥ 0 | Straightforward concept, expands itself over time quite well. |
| Aug 18 04:48:23 | 9m 51s | Drone Gardening League | ♥ 1 | Quite liked the deckbuilding aspects but had very little idea what led to a good performance, haha. Enjoyed the pseudo-volumetric effect |
| Aug 18 04:53:31 | 5m 08s | Park & Match | ♥ 0 | Fit the theme really well |
| Aug 18 05:05:57 | 12m 26s | Relentless Siberia | ♥ 2 | The look of inside buildings was very nice. The snow filling up was interesting, but it felt annoying/fiddly when moving around a lot of the time. The mood and misery of the whole experience made up for it though, nicely done. |
| Aug 18 05:09:20 | 3m 23s | Running from ⭐⭐Space⭐⭐ | ♥ 2 | Grapple mechanic was nice 👍 |
| Aug 18 05:46:33 | 37m 13s | Camp Snuggle | ♥ 1 | Worked really well! I liked how much emergent "strategy" came out of such simple mechanics and the art added a lot to the mood and humour. Those big green fellas are a pain to wrangle though haha. I'm a professional nuzzle attendant 😊 |
| Aug 18 06:01:41 | 15m 08s | Six Spaces | ♥ 1 | Very pleasant game, felt quite attached to/familiar with the world by the end of it. |
| Aug 18 06:12:01 | 10m 20s | Wandering Soot | ♥ 0 | Couldn't get it to extract with 7zip unfortunately 🙁 Will try again later, I'm having network issues now. Looks very cute from the screenshots though! |
| Aug 20 00:30:06 | 42h 18m | Tales Of Steel And Mana: Empire's Birth | ♥ 3 | Quite interesting, if a little samey after a while. This kind of party management exploration game without traditional rpg crawling is a fun little genre that I'd like to see more of - I think that you probably "just" (haha) need more "interactions" to have staying power. |