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Feedback comments for LD42
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| Timestamp | Since previous | Game | madjackmcmad's comment | |
|---|---|---|---|---|
| Aug 15 18:43:43 | Days to Come | ♥ 1 | Fun adventure about exploring, grabbing loot, partying up, and exploring some more. Great core game loop, high fun value, quick reply. Small gripes about inventory and battle ui -- would be grand if key commands would execute attack/defend/use, but that's really it. Impressive work for the limited time we have in the dare! | |
| Aug 15 19:22:51 | 39m 08s | Sofamino | ♥ 3 | Neat game with high quality UI and presentation. Turning beds sideways so that they can fit is a bit silly, but I guess that is the point. Good stuff, and congratulations. |
| Aug 17 15:21:39 | 43h 58m | Gunning Out Of Space | ♥ 0 | Really juicy, good times with pixels flying everywhere. Nice work! |
| Aug 17 15:34:40 | 13m 01s | Beyond Space | ♥ 0 | Yoooooooooooooooooooooo this is really fun, especially for someone as young as you! Keep at it, as you get older and rack more XP you're gonna make truly cool stuff. I was impressed by the parallax star field. Combat was fun and it was nice to find more loots in space, you put in quite a bit for the time you had. My one gripe is that the power up options like the extra triangle and spinny gun didn't carry from mission to mission. Otherwise, A+++ |
| Aug 17 15:44:52 | 10m 12s | OVERKILL | ♥ 0 | Had a good time chewing through some waves. Only being able to shoot in the direction I was moving was intensely frustrating given that left click was the way to shoot. I kept pointing the mouse in the opposite direction and of course nothing happened. Still, pretty pictures here, cool enemies, and I liked the parallax grey tree-bars. |
| Aug 17 15:51:12 | 6m 20s | Plug And Shoot | ♥ 2 | Really interesting concept, and well put together visually. Input kept breaking on me, cords wouldn't drag or enter the wall even after jamming the button a bunch of times. Solid work regardless. |
| Aug 17 16:07:03 | 15m 51s | Tower Outage | ♥ 0 | I love a good tower defense! There's some cool concepts in here, and I like having to manage energy output/generation. It does become simple rather quickly, but I bet if you keep working on it you can come up with more types of towers and enemies. Good work! |