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JoshyOshKenoshi

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TimestampSince previousGameJoshyOshKenoshi's comment
Aug 31 11:32:50 EVOLUTION ♥ 1 I found this to be an excellently constructed game. It's sleek and smooth, with an important - albeit subtle - underlying message. I also really like the art style.
Aug 31 11:42:09 9m 19s A Way Out ♥ 1 A simple, but very enjoyable game. I like your art style: the added 'reflections' really bring the objects to life. Something I did find was that some bullets collided with other things before hitting the wall, yet still pushed it back, despite having very little velocity left; I would therefore suggest having some sort of bool on the bullets to determine if they've already collided with something before the wall. Otherwise, great game! :-)
Aug 31 11:48:31 6m 22s Get Comfortable ♥ 0 I'm not sure what I just played, but I really enjoyed it - an excellent interpretation of the theme!
Aug 31 12:02:45 14m 14s Pizza Defender ♥ 1 I really like the graphics, and in particular the animations for the zombie ingredients. A greater variety of enemies would be nice, but at the same time I can appreciate how long it must take to create the sprites for a single one!
Aug 31 12:09:36 6m 51s Rainforest ♥ 2 Boy! rainforest, Inc. is such a fun place to work! An all-round excellent game, really polished and a nice bit of satire.
Aug 31 13:25:18 1h 15m Passengers Tetris ♥ 0 I funny and clever take on Tetris, and a good interpretation of the theme!
Aug 31 13:37:21 12m 03s Noah's Help! ♥ 0 A very cute game! I really enjoyed saving the animals!
Aug 31 13:44:22 7m 01s Dearth of Mana ♥ 0 A very clever mechanic. I think that with a bit more work this could be a really excellent game! As others have said, it would be good to implement a lose condition.
Sep 1 20:51:16 31h 06m Countdown ♥ 1 An excellent concept. I really enjoyed playing this. With a little bit of polish (make it sleek and shiny!) it could be something really special!
Sep 2 10:56:41 14h 05m Running from the Mob ♥ 0 Overall, I think this worked well. However, I did experience some jittery movement with the player, which got accentuated at greater speeds. Also, as others have said, at high speeds I couldn't really focus on what was going on, and actually got a bit of a headache!