Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Iori Branford
Feedback comments for LD42
Iori Branford's games and stats for all events →
| Timestamp | Since previous | Game | Iori Branford's comment | |
|---|---|---|---|---|
| Aug 14 05:22:22 | Space is running out of space | ♥ 1 | Good for what it is, a slow "work sim" game for relaxing. I would have liked the camera to show more in front of the ship than behind it. | |
| Aug 14 05:51:45 | 29m 23s | Hardburn | ♥ 0 | Really solid concept. I would have liked survivors to call for help, louder as you get closer, so they don't take so long to find. |
| Aug 14 07:38:41 | 1h 46m | Clash of Fighters | ♥ 0 | I was not used to being unable to face a unit in the direction I wanted. But thinking about it, it makes sense for a space fighter. |
| Aug 15 00:25:36 | 16h 46m | TrackBlasters | ♥ 1 | Very very slick and polished. I wish I could see more in front of the car. |
| Aug 15 01:52:48 | 1h 27m | Vampyre | ♥ 1 | Really solid. I would mention the light fading and that burning vampires restores it; I didn't see how the game fit the theme at first. |
| Aug 15 05:01:26 | 3h 08m | LROOS(Literally run out of space) | ♥ 1 | Good fun. The asteroids are a bit dark so I had to look hard for them. |
| Sep 3 04:23:37 | 455h 22m | Getting Over Gold Hoarding | ♥ 0 | Very satisfying to scarf up gold. I just wish chest pickup were automatic on collision. I forgot to login but goldhoarding.png |
| Sep 3 20:25:17 | 16h 01m | Quantum Hop! | ♥ 0 | Clever concept and solid implementation. Smart level design too. Is there a win state? I seemingly ran out of places to go and was forced to lose. As far as I know the only controls are left/right/jump, maybe there is a wall-jump move I missed? |