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Feedback comments for LD42
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| Timestamp | Since previous | Game | homeworld's comment | |
|---|---|---|---|---|
| Aug 15 16:34:22 | Breathing Room | ♥ 1 | Beat the game on my second try, it was hard as balls until i realized i could hide behind the plant colliders and pick off the enemies without risking my skin. I would've loved if instead of just buffing the gun like people are suggesting, there would've been some sort of cave story-esque system where picking up a resource from killed enemies would improve/upgrade the gun, which would encourage not getting hurt as well as actively pursuing combat. Game looks and sounds great even though the chill exploratory feel doesn't match the breakneck rhythm of the combat and oxygen mechanic. Wish that instead of having exactly 6 crates in the world, there would've been lots more, but have the non-essential ones being random lore tidbits or little jokes, or temporary powerups for the player. Anyway, great job, hope to see more! | |
| Aug 15 16:58:23 | 24m 01s | HANA | ♥ 2 | Good stuff, wish the nature of every blob was more clearly communicated, but you pick it up pretty fast. Some very cool (and hard) puzzling, the proximity blob and the bullet-eater blob feel amazing. Sadly i could not get past the sixth level no matter how hard i tried, but i appreciate the level select feature for when i wanna give it another go. Keep it up! |
| Aug 15 17:07:12 | 8m 49s | SWORD1 | ♥ 1 | Amazing stuff, especially for a single dev. Progression is flawless, so much variety and even a big boss and a midboss to fight. I wish it was a tiny bit less slidy, and that the attack was a bit more snappy. Would definitely play more, especially on some sort of mobile platform like switch or even phone! |