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elZach

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TimestampSince previousGameelZach's comment
Aug 13 08:14:37 Colony ♥ 2 Hey, I gave your v1.2.0. a couple of runs. Stand out for me was the music and atmosphere it created. The tutorial is nicely written and presented. I also liked the pixelart for the tileset and character. However the art wasn't fitting well together all the time. Like with the anti-aliased stars in the background mixed with the pixelated planets. Seeing how this game is a Jam-Game and you still have time, try to look into some better pacing of the early game, because the platforming starts fairly difficult and than gets easier. (Especially because the slimes dont kill you -> thank you for that!)
Aug 13 08:35:03 20m 26s Mass Coalesce ♥ 1 Easy 5 Star for mood. I love your soundtrack - it came out great! I would really recommend looking into looking into doing a webBuild. Although the file-size of the project could be a problem -> why is it ~500mb? Are all the levels single high resolution bitmaps? Anyways - great entry! Edit: just noticed your source-code isn't the source-code but just a regular exectueable. You need to upload your Unity-Project Folder as source for compo. :)
Aug 13 08:56:32 21m 29s Zero Grace Megadrive ♥ 1 Nice game, although the z-key is always tricky on different keyboard layouts. :( I used to play tons of a tron light-cycle game as a kid and muscle memory immediately kicked in and made it hard to get used to up,down,left,right being the controls instead of just left,right to turn. Nice aesthetic and sound!
Aug 13 10:39:43 1h 43m Running out of space ♥ 1 Sweet game, I like the isometric camera and straight artstyle. The instruction-screen needs some work though. I felt like it added more confusion to my first attempt. I started to put every package on the inspection table instead of just handing them out. However the game is easy to learn while playing, so my consecutive attempts were way better. I would like it if the time for the early levels wasn't as long though - I think it would fit the game to have the individual levels getting progressively longer and instead have the time/gameplay get faster while in the level to keep things clogging everything up and adding to the chaos. Not having anyone ordering a package gives the gameplay pause and breaks the gameplayloop a bit. :D
Aug 13 14:20:19 3h 40m Red Square ♥ 1 Hey, our games share the same mechanic, so that's fun. :D Had a good time playing through your game, the graphics and soundtrack while being simplistic still felt really coherent - and the puzzle design was neat and smart without being difficult. (I'm a fan of ld-games, which I can actually finish!)
Aug 13 15:01:25 41m 06s Emissary ♥ 1 Sick visuals. The menacing music really underlines of being the bad guy. Nice interpretation of the theme - it has facettes. At first I didn't realize I had to press the bomb button and was just hunting terraformers for minutes!
Aug 13 18:39:06 3h 37m Character Assassin ♥ 1 Cool game. Played this on stream with @devio and had a good time with it. The graphics are nice and even though describing colors was a simple hack in the beginning as soon as you're running out of space to type and get unlucky combination of targets it gets really tricky. The game could really benefit from a more diverse cast of accessoires or other things to make the characters stand out. Similar to how [Guess Who](https://en.wikipedia.org/wiki/Guess_Who%3F) does it.