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BluShine

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TimestampSince previousGameBluShine's comment
Aug 19 07:59:57 Summer's Lease ♥ 1 Interesting use of minigames and timed choices in Twine! Hurriedly deciding what to pack is a fun choice! I played through 2 different endings, but still felt a bit unsatisfied, like I had missed something interesting.
Aug 19 08:04:48 4m 51s PĂ–SITRIS ♥ 0 Yup, sure is Tetris. I find myself wishing there was some minor mechanical difference, just to make it a bit more interesting and tie in to the theme.
Aug 19 08:13:05 8m 17s Dungeon Trader ♥ 1 Really cool concept. It was fun experimenting and finding out what each item does. The pace does escalate pretty quickly, as the screen starts to fill up with tons of bags and boxes of all sorts. I would have liked to see the difficult ramp up a bit slower. Also, I wish there was a bit of variety to the enemies: maybe enemies who spit items, or enemies that light loot on fire.
Aug 19 08:17:52 4m 47s Brain's little symbiont ♥ 0 Wow, this person I adventured through seemed to be dealing with some stuff. I hope they're doing ok. I felt like there were definitely some kind of messages going on, but I wasn't quite sure I was understanding them fully.
Aug 19 08:45:50 27m 58s Inventory Story ♥ 1 Awesome idea, and perfect use of the theme! But I wish the invenory management had a bit more interaction with the monster-fighting mechanics. Combining backpack items to craft better items, or fending-off tiny loot-stealing rodents. The art and animation was great, I really loved the image of a hapless adventurer with an incredibly helpful intelligent backpack!
Aug 19 08:59:05 13m 15s Tetromatcher ♥ 0 Interesting take on Tetris. It felt very hard to set-up interesting combos with the color-match system. I think part of this is just due to the layout of each piece. Each tetromino seems to have one 1 possible color scheme, and half of the pixels are neutral gray which blocks combos. So, even if you can set-up a color combo, it can't be combo'd into a chain that clears all the blocks like the combos in most Match-3, Puyo-Puyo, Puzzle Bobble, and similar combo-based puzzle games games. Also, the tetris inputs was missing a "hard-drop" button. The audio was nice, but the music was a bit too short.