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Feedback comments for LD41
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| Timestamp | Since previous | Game | slovnoslomo's comment | |
|---|---|---|---|---|
| Apr 28 05:07:42 | CHARLIE | ♥ 1 | I'm not a musician but experience like this was always fun for me. You know randomly playing with synths or crazy instruments. Teenage engineering vibe here :) The backs and graphics are cool and doing the job. I did succeed with making some "music" but anyways I'd like this to be a bit less confusing. The "neural music engine" itself is worth exploring and playing around, but it lacks feedback loops and overall UX to see how you can affect it. It doesn't mean less crazy or random stuff but a bit more clarity so players could reveal full potential of Charlie :) I'd like to see more experimental stuff like this on gamejams. Highest rates from me and best wishes! | |
| Apr 29 12:36:59 | 31h 29m | Oni Hunter | ♥ 4 | Solid graphics. Simple fun gameplay that feels right and nicely balanced. Love for detail - all the little signs, animations, sounds, vfx and that jump and rain in slo-mo and the crosshair effect! :) I wouldn't call stealth and puzzle incompeteble genres, but it doesen't makes a game itself any worse. Also I like how an elevator creates a meaning both for gameplay mechanics and for overall feel of single building space and ninja-mission progression :) |
| Apr 30 04:43:14 | 16h 06m | Dancemazing | ♥ 1 | The graphics are fine! It reminds me maze levels of the witness a lot. It's a good thing and a bad thing at the same time :) It would be cool to see how you will develop your own unique artstyle. That gameplay contrast feels sooooooooooooooo off and creepy (in a good way!). Also the contrast of safeness and vulnerability is uncomfortable and greatly reveals the mood and the theme, supported by ambient music and sound design as well! It is unfortunate I couldn't make it to the end, cause monster respawn point is so close it's almost infinite dance battle (you can't hide from) that becomes repetative and unwinnable. Three attempts but same result :( |
| May 4 13:43:44 | 105h 00m | Build The Road Jack | ♥ 2 | Nice graphics, sound and pretty fun gameplay! I like an idea mixing these two genres. Speaking of gameplay details - I think balance is shifted too much to the construction part especially in late-game. I would like to drive more and have some challenge in avoiding obstacles or maneuvering in space. Also the resource system is built the way you sometimes should slow-down or even stop or backtrack for resourses - it didn't felt right and the way you meant the game to be played. Anyway I liked it a lot, you can see it from my highscore and structure :) 555.png 444.png |
| May 4 14:09:39 | 25m 55s | Flowdrive | ♥ 0 | The best music I've heard on LD41 so far! Black and white canvas with these smooth colorful lines looks sooo clear and it's like a finished painting in the end of the level :) Overall experience is very relaxing. Nice job! |
| May 4 18:51:54 | 4h 42m | The Cards You're Dealt | ♥ 1 | I really like your art-style! It is highly expressive with a lowest amount of tools used (like colors, complexity of the forms etc). I think adding a bit of dynamics (like a slight animation) is an easy step that could add even more life to it! I like an idea of a card game crawler. Speaking of balance - I think it gets kinda easy and repetitive when you get to know how to deal with each type of enemies - you can just play safe and shuffle through a deck to get right cards. May be adding some systems that will motivate player to be more agressive, use less cards, or even play faster (realtime timers, huh?), could solve this. Nice entry overall! 👍 |