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mrjoshuamclean

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TimestampSince previousGamemrjoshuamclean's comment
Apr 28 14:49:54 Speed Phoning ♥ 0 I am awful at those slidey puzzle things, so this was harder for me than the average person. Probably. For the sound design, I'd only say "Speed up!" once when the speed has dropped too low. That way, it's not constantly repeating. But I love that sound effect, so toss me the wav and I'll make the dance remix! Would be nice if the car couldn't keep going endlessly in the grass. Ended up far out in limbo without any way to get back. Love the idea of having to do a phone game while driving, though. And it's a working compo game! So good work on that. :)
Apr 28 15:07:16 17m 22s Recipe for Disaster ♥ 1 The musical selection is on point. Game theme is everything. XD You already know the sluggishnes etc. yada yada. I expected something a bit more MicroMachines-ish. I think the graphics could do with being slightly less orange overall. The feeling of being in an oven is there, but some color variation would be more interesting. Overall it was a pretty fun concept, and a good use of the theme!
Apr 28 15:10:12 2m 56s Nubes Pila ♥ 1 I'm just now realizing, having looked at the gif for more than two seconds, you can move up and down. XD Took me a while to figure out, but I like the balance of the charging vs. smacking the ball back. Definitely a fan of Breakout style games so this is right up my alley. Enemies could have moved a bit faster, or had different patterns. Maybe later levels have different enemy patterns? Wasn't able to get past the first one. My one complaint is that the ball can get stuck going horizontally and never get back down to the paddle. But it's fun enough that I'mma go back and see what else it has to offer. Good work!
Apr 28 15:12:06 1m 54s Greg Island ♥ 1 Emo Greg is clearly the ideal selection. The island needs invisible walls or a death plane in the water so you don't get stuck down there. Always good to assume the worst from the player, which is usually how I play. :P The walking simulator / dating sim is a pretty compatible pair of things, since they're both styles of adventure games. I didn't have to go far to satisfy Emo Greg but maybe the other guys make me walk farther? Would have been nice to explore the island a bit more. Y'know, more "walking" in the "walking simulator." The graphical style was neat, though, and the game worked as intended. :)
Apr 28 15:14:32 2m 26s Typistry ♥ 1 For first-person games, it's great to have options for inverting the y-axis (and possibly the x-axis) and sensitivity adjustments for both axes. Mouses (and people) can vary wildly. XD Would be nice to have colored the third word differently or marked it as special otherwise, to instantly inform the player that they can do the two top words OR the third word to shoot. Love the typewriter gun. Looks fantastic. The other ideas you have listed - especially scores and healing - will definitely round this out. Nice job overall. :)
Apr 28 15:16:48 2m 16s Torn ♥ 2 I only realized this was a cooperative game because you told me, unless you just have that as a theoretical option? I think it works better in co-op than it does as a solo player. Non-parallel multiplayer play is fascinating. The music is fantastic, the art is awesome, the controls are good. You know you need to fix the tree clipping issue. XD A title screen, or at least "press a key to begin" would be a great addition, because suddenly leaping into a game that actively tries to kill you is problematic. Other than that, though, great work!
Apr 28 15:27:39 10m 51s Twin Stick Runner ♥ 0 Had another playthrough now that I understand I have to HOLD the trigger AND the right stick to do the primary fire. Definitely would be better with the right stick just doing it automatically. The game is super easy, and it's hard to tell where the enemies are because they're usually offscreen. I think zooming out further would be great, as well as having enemies more intent on getting to you, maybe even shooting bullets of their own. The laser sound is cool, but it's a bit rough hearing it constantly repeating while I fire the main gun. Combining these two is an interesting concept, and I think it could work with some tweaks and additions. Maybe power ups, or an upgradeable ship, etc. Otherwise, a solid start to an "infinite shmup" game. :)
Apr 28 15:42:05 14m 26s Axe and Roses ♥ 5 The music, animated drink-chugging, and humor absolutely make this game. Definitely a lot of text to get through, but that's in the typical vein of the VN/dating-sim genre. Would have liked a few more choices personally, but that's just my taste. I'm glad there were choices and an end result. The font isn't great because the I sometimes looks like a J and it's hard to read quickly. Could maybe be a bit larger, too. Also, there are loads of grammatical and spelling errors, but since it's not in your first language, that's forgivable. :) Gonna go back and try to woo that rock now...
Apr 28 15:50:40 8m 35s Heart-Type ♥ 1 The shapes of the words made it super awkward to avoid the projectiles, but it wasn't frustratingly difficult. Would be neat to have more bonuses for typing stupidly fast. Seemed I was getting the same top-level movement speed even when I slowed my typing a bit. Love the concept. Really enjoyed the game!