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Aviland

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TimestampSince previousGameAviland's comment
Apr 24 23:40:08 Ghost Writers ♥ 1 looks sharp! i love the concept :0 *Ignore the rest if you are not looking for advice, I just like to run my keyboard mouth on the internet. - Movement needs sfx to help players get the timing right, ~maybe slow it down a bit too. - Make it clear to the player where you can place and where you can't, by using a visual element backed by a sfx indicating when you can't place somewhere. - Walling players off is pretty game breaking. However it could be cool if the bombs functioned as more of a basic player ability with it's own input and cooldown. - Being unable to place letter blocks on exploded tiles leads to too many dead end matches
Apr 25 01:43:51 2h 03m Rocket Artist ♥ 1 dude! I made a thing in Scratch 8 years ago that involved a rocket making art with its smoke trail. Funny to see that concept used in a game mechanic. :p \+ I'd consider rebinding the thrust to the up arrow, and brake to the down.
Apr 30 04:34:53 122h 51m Bright Voice ♥ 1 Raise the stakes, right now you can brute force the puzzles with no gameplay consequences. (which is probably fine for the first few levels) \+ *Have you considered assigning color to the different tones there's a good reason why simon says does it. Maybe including a unique visual/gameplay element that also helps to differentiate them. (if you are building a memory based game, make things memorable)* ++ *The beam gun feels a little tacked on, something with more physicality could be more satisfying and I'd love to see what you could come up with* ^-^
Apr 30 05:30:43 55m 50s Cardey (VR Only) ♥ 1 I got to the end! ^-^ (i'd rather not talk about how many cards I threw tho :p) + I kept grabbing cards hoping that I'd be able to get a hole in one if my wrist stack was long enough to reach lol >Dude, all you need to do is juice it up. + the ability to stick(embed) cards into things would be dope.
Apr 30 06:01:58 31m 15s Someone Is Wrong On The Internet ♥ 2 Beat in one try(just barely) the crickets at the end cracked me up ^-^ Great work! Easily the funniest game I've played so far this jam.
Apr 30 06:31:26 29m 28s Rude Bear Rogueolution ♥ 1 Love me some rhythm games, + this game has a lot going right for it. Bossman just needs to add a way for me to see where my button presses are landing in relation to the beat tho. Am I early or late?