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Ale

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TimestampSince previousGameAle's comment
Apr 23 15:40:56 Dash and Slash ♥ 1 I definitely agree with the others on increasing the pace. Also, a helpful addition would be to modify the ground tiles by adding a line or something to clearly show the grid boundaries. That would make it easier to judge the distance between you and an incoming slime. Anyways, good work! I can definitely see this formula being used to create some clever and really difficult gameplay scenarios
Apr 24 15:38:04 23h 57m Super Bigbo Commando ♥ 1 The idea may sound stupid, but you managed to execute it very well! The jumping mechanic was very intuitive, and I especially liked that zoom effect. I think it'd be really interesting to see a game like this on the Nintendo 3DS, where you could make use of the 3D effect to add depth cues to assist the platforming. I had fun trying to collect everything, but I couldn't find the second B, and failed miserably trying to get the G. The music was good too, and polished up the whole experience. Overall, I think you have a solid groundwork here to make a fun little game. Just add some more levels :)
Apr 24 15:49:30 11m 26s Scale Run ♥ 1 Wow that's really clever! The jumping physics were pretty frustrating in the more challenging sections, but it was still fun.
Apr 26 16:48:02 48h 58m Sherpa Tetris ♥ 0 I like that you decided to make it turn-based rather than just a regular platformer as that probably would've been overwhelming. The dialog and audio together with the slow gameplay did a really good job of creating an intense mood. The only criticism I have is that it seems like you need luck to win as the drops are random. I made it about 60% of the way through on my 3rd try, but lost after I ran out of stamina because only 1 sleeping bag spawned the entire game. Also, the percentages were a bit confusing because it wasn't clear if 100% was good or bad for temperature. Maybe using degrees, or adding a red or green tint to the precentage would make it clearer. Anyways, good game! I had fun with it :)
Apr 26 16:59:27 11m 25s Physics Fighter ♥ 1 Definitely needs a health bar for the player at least. Also would've been nice if I could launch enemies or something by kicking them (possibly into environmental hazards :P) The controls felt good, maybe could've used some tighter constraints on the player to keep him from falling over so easily, but being able to mash the punch button was actually pretty satisfying. Also since there's no way to block, you're pretty much doomed. A kill counter would at least show you how far you got. Overall though it was pretty satisfying to play. If you keep working on this, I think you could turn it into a fun little brawler. Good job!
Apr 26 17:36:23 36m 56s SCARE-CADE ♥ 1 I rescued 4 out of 6 people, but then some little shit with a wrench rushed me out of nowhere and I died :( It was fun though, and I really like the way you implemented the combat. However, the movement didn't feel too great. I think that's because it's faster than I'd expect from a horror game, and the sliding/friction felt out of place too. Overall: nice job!