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samh

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TimestampSince previousGamesamh's comment
Dec 5 12:21:05 Growing Polytheism ♥ 2 It’s fun to watch those poor dwellers. A few remarks/ideas: - allow to zoom in/out to see the whole village in all its glory - arrows and WASD work even when the window does not have the focus - maybe change the colour of resource numbers (green when it’s growing, red when it’s decreasing) - where is the button to send rockets to hyperdimensional outer space? Also please allow to destroy a land item. My village is disfigured forever because of a tiny mistake: legu-game.png
Dec 5 12:58:51 37m 46s Askipaouf ♥ 0 Haha I was wondering why I couldn’t fire, but it seems that it’s not implemented yet? Anyway, trying to avoid the asteroids is fun. A suggestion for immediate improvement is better collision feedback: - audio feedback: increase the volume of the explosion sound sample, or reduce the volume of the power up; at first I thought there was something missing. [Audacity](http://www.audacityteam.org/) is convenient to edit samples. - visual feedback: some rumble maybe (add randomized jitter to the ship sprite coordinates for 0.5 seconds, maybe)
Dec 5 13:04:00 5m 09s Juggle Jam ♥ 0 I had fun watching preset patterns and finding nice random ones. However the editor was a bit incomprehensible to me, so I could not really explore that part… The music and SFX go well together, it may not be very interactive but it’s a soothing experience. The rotating 3D model is impressive; your PICO-8 mastery shows again 😄