Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → OrciFried
Feedback comments for LD40
OrciFried's games and stats for all events →
| Timestamp | Since previous | Game | OrciFried's comment | |
|---|---|---|---|---|
| Dec 4 14:08:15 | Story of a Schizophrenic | ♥ 1 | Really nice mood but the sound is not that good at communicating the negativity of picking up items, I think | |
| Dec 4 14:14:15 | 6m 00s | Capitalistic Lootboxes Overwhelmed | ♥ 1 | # Awesome! The music and gameplay fit really well and the intro is super funny ;) It's a super fun game, too :D |
| Dec 4 14:49:08 | 34m 53s | Haven | ♥ 0 | Really cool game but it doesn't seem there's a lot of penalty for ignoring the notifications. I really like the gameplay, though :D |
| Dec 4 18:26:52 | 3h 37m | ARCADE OVERFLOW | ♥ 1 | Really cool game. It's interesting how it works design-wise :D |
| Dec 4 19:23:58 | 57m 06s | Ethereal | ♥ 2 | This is fucking good. I got so freaking scared, dude... |
| Dec 4 20:08:54 | 44m 56s | Embol | ♥ 2 | It's super nicely made. Very simple but very... perfect, in a way! |
| Dec 4 20:19:04 | 10m 10s | The Harsh Life of Terry the Homeless Dude | ♥ 1 | Super cool game! There might be a bit of bugs, but you said that yourself :D PS: I made a [pixel art game, too](https://ldjam.com/events/ludum-dare/40/level-onslaught) |
| Dec 4 21:24:51 | 1h 05m | Rogue-Light | ♥ 1 | Very cool concept! Might be better with more punishment for the player when hitting a ghost. Losing just a bit of fuel isn't that impactful. Nice game besides :D |
| Dec 5 07:21:54 | 9h 57m | Slimelands | ♥ 2 | It's a very interesting concept and I like the idea and execution! It's also super interesting that I get the urge to explore even though I know all the islands are the same. Maybe do some different graphics biomes, secrets, different enemies, etc. Just changing properties according to the island sent to the world. The minimap also works super great to give this feeling of progression as you can see all the islands you've succeeded on gather. A couple of general fixes: - Adding some more feedback when damaged - Doing mouse-based rotation even when not attacking (because of clear feedback on the control direction) - More merging of slimes - I think that mechanic doesn't come to fruition until later in the game |
| Dec 5 21:15:38 | 13h 53m | Forest | ♥ 1 | Pros - I really liked the fire shaders! Super awesome - It is a very nice twist on the theme and some super cool mechanics! - The concept is super simple and very well executed Cons - Nothing good came from connecting disconnected trees - The UI might be so big as to obstruct the view - Might need more time to really expand the forest Suggestions - Zoom out the camera as the forest gets bigger! Would both give much clearer progression and make it much cooler! - Might be a lot of optimization work ;) - Keep refining! |
| Dec 6 20:04:09 | 22h 48m | Dungeon Hands | ♥ 2 | I really like the graphics and its gameplay mechanics - super interesting! Pros - The art is really awesome - I super-like the UI design - I like that you put in the rules and easy sound manipulation - UX design - Super nice sound design Cons or glitches - It seems some text explaining the next action appears for a brief millisecond and then vanishes? - A limited number of cards - current version's replayability. Completely understandable for the amount of time used ;) - The music beginning again in the menus and looping so much can get a little annoying |