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Feedback comments for LD40
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| Timestamp | Since previous | Game | nopogo's comment | |
|---|---|---|---|---|
| Dec 5 09:41:09 | Yard Time | ♥ 1 | too bad its only for macos :( | |
| Dec 5 09:43:53 | 2m 44s | Brew it! | ♥ 1 | next LD if you have trouble finding a programmer hit me up! your art is on point! Downloading tabletop simulator now to give this a try :) edit* I quickly tried setting up a game since I didn't have anybody to play with right now. The grid works really well placing the cards so it doesn't get messy. I also really dig the artwork. A suggestion I would give is have a copy of the rules in the game for anybody who downloads this directly from the workshop. |
| Dec 5 09:58:58 | 15m 05s | Mutation Situation | ♥ 2 | I liked the game overall, some points of critique: - there is a bug if you pickup a booster it zooms you out till the point the screen is just black - the gun doesn't "feel" very powerfull, this is mostly due to the fact you can just hold down the shoot button, it takes multiple hits to kill any form of enemy and the sound doesn't feel very gun like. - The camera was also very zoomed in so its hard to see enemies coming before they hit you, which feels kinda unfair. Hope this feedback helps you guys! |
| Dec 5 10:08:03 | 9m 05s | Don't Frag 'em All | ♥ 0 | The first few times i walked straight into the fire like a dumb-ass :) A few bugs I encountered: - Shooting furniture will stick the bullets on top of each other, you cannot pass the bullets and it takes a few seconds for them to disappear. - after I killed 2 enemies they stopped spawning the gun also didn't feel very satisfying, that was because of a number of reasons: - no reload time or time between shots, you can just spam bullets. - the gun sounds the same every shot, since you are hearing this sound a lot this gets annoying very fast. - the bullets were really big compared to the person, a smaller bullet would make it feel more "realistic" hope this feedback helps :) |
| Dec 5 10:16:37 | 8m 34s | Axetreme Armadillo | ♥ 2 | The intro really cracked me up. Liked the chip tune, but since it played on an endless loop and was a bit too short it sadly got annoying pretty fast. Had to play this with keyboard since I don't have a controller. But that said I didn't have the feeling I had any control to where I was going, which made it hard to even start the game. It was also difficult to access what the goal was of the game, spamming the controls filled up a meter, but never fully so the game didn't change beyond the first level. Now this all could be because I played with the keyboard but sadly I can't verify that for you. Hope the feedback helps :) p.s. I would remove the option to donate on ich.io its an extra click for anybody trying the game and you are entering a jam competition, not trying to sell your game :) |
| Dec 5 10:23:01 | 6m 24s | Jingle Bells Defense | ♥ 1 | Maybe it was my audio but that gun sounds was loud as BALLS. That said, it's the first shooter I've played this LD rating that had a gun that felt powerful, so well done on that regard. Also really liked the fact it wasn't just shoot the thing but you added a fun twist that wasn't just optional but vital to the game. One point of critique, don't call your file game.zip. A lot of people are voting for a lot of games and finding the zip in your download folder is annoying if everybody names it that :) |
| Dec 5 10:30:59 | 7m 58s | Venny is in Trouble | ♥ 1 | Love the audio, the graphics and the style you went for. That being said, in a shootemup its very important you can clearly see all the projectiles to make it "fair" to the player. But when you have the impact explosion of your gun (purple) or the exploding enemies (red) be very big and in front of the bullets that makes them very difficult to see. |
| Dec 5 15:14:43 | 4h 43m | Needy Greedy Pirates | ♥ 3 | Liked the theme and the visuals. Only thing i would like is a sword swing when enemies aren't close enough, because in the beginning i had the feeling mousecontrols weren't working |