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Feedback comments for LD40
meles's games and stats for all events →
| Timestamp | Since previous | Game | meles's comment | |
|---|---|---|---|---|
| Dec 5 02:19:02 | Alchegator | ♥ 1 | This was awesome! Cute graphic style and really well presented throughout. I liked the paper hints, but I did find a few times I was completely lost, perhaps some kind of indicator for things you can combine after a period of not creating anything just to help the player along? Truly fantastic work | |
| Dec 5 12:27:36 | 10h 08m | Overloaded | ♥ 1 | Fun little game, interesting mechanic/use of the theme, enjoyable but frustrating for sure! Loved the art style and music was very fitting. One error "..enemy.state not set before reading" couldn't replicate it but it occurred when I died first time. |
| Dec 5 12:43:28 | 15m 52s | The Red Ribbon Killer | ♥ 1 | I feel like this had a lot of potential, but I couldn't advance past the first screen with the detectives after clicking the phone, laptop and body... there Doesn't appear to be anything else I can do except be told I can't leave yet. Some kind of visual indicator of how to advance would be handy, I see from your screenshots there is further content, I just have no way of knowing how to reach it (I clicked every inch of the screen!) I'd like to play more, how does one continue? |
| Dec 5 13:01:32 | 18m 04s | Hebe the ScOre Hunter | ♥ 1 | This was a lot of fun! I'd have loved some kind of power up to allow you to steal back your ore from the pesky little robots, but not necessary I really enjoyed this, the music was wonderful and really set the mood. Great job! |
| Dec 5 13:40:15 | 38m 43s | CHARLES DE GAULLE - 2122 - | ♥ 2 | It took me a little while to figure out how everything was supposed to work, could have used a little more prompting here and there and perhaps alerts to progress on each screen would have ramped up the panic factor? Great concept, an interesting little game. |
| Dec 5 13:48:14 | 7m 59s | Tower of Mana | ♥ 3 | I enjoyed the premise here, I found I had to wait around a few times for the mana to recharge enough to make certain jumps, which broke the flow of the game for me, but other then that a fun skill based platformer. |
| Dec 5 13:57:05 | 8m 51s | Hug Me I'm Cold | ♥ 2 | File extension needs to be added to extract the game, after learning the position of the log and tent it became very easy to progress without using any sweaters, perhaps randomising their location a bit would keep the challenge up? |
| Dec 5 18:52:14 | 4h 55m | How To War | ♥ 1 | Really nice concept, think that the balancing might have been off (didn't seem to matter how many factories I made, I seemed to have negative weapons available and no war progression) Key binds for the factory/greenary would have been great, A fun interpretation of the theme, good job! |