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HitchH1k3r

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TimestampSince previousGameHitchH1k3r's comment
Dec 10 15:28:03 Money Is Everything ♥ 0 This game is very nice! You had an interesting take on the theme, and the graphics are wonderful. I know other have mentioned it, but the enemies felt cheap. I found the jumping follower-things particularly frustrating, as I could never tell how high they were going to jump. I did like how gathering more coins makes the game faster, giving the player more practice avoiding enemies, and eventually making it easier to avoid them when also avoiding coins. All in all great work, the places this game does well at it really shines, and I feel the rest could be polished up nicely.
Dec 10 15:53:22 25m 19s Overpopulation ♥ 1 👍 I absolutely loved the intro menu ^_^ flaying around the solar system and mounting the camera to different planets was awesome. The graphics were great, I liked to see all the different planet styles, and even wish I could have seen them in a bit more detail. **Edit:** And the news ticker was great too! 👉 The game could have used better feedback, I could hardly tell what mode I was in (lighting up a button the entire time that mode was active would have gone a long way). It was also hard to tell if I had clicked on a starting planet and the interface was ready for the second. This mental and actual disconnect about the current mode lead to a lot of confusion for me. ^_^ 🐛 I think the high score query is selecting the lowest (or maybe first) entry of a given user name. (if using a SQL-like language and "GROUP BY" you may need to return something like "MAX(score)" instead of "score") ⭐️ All is all, great work, I really enjoyed this. With a bit more polishing this could be a really fun game to compete for the high score over!
Dec 10 16:37:44 44m 22s America 2018 ♥ 1 I don't remember my highscore, but I remember it hitting 4 digits, so probably ~1000. 👍 The music and visuals fit together very nicely. I really liked the spark/light beacons that showed you where the stars were, it kept me from wondering aimlessly, but didn't feel out of place like the FPS go to follow the compass needle. 👉 The framerate seemed a bit lower than it should have been. If you had had some time to optimize things I think the game (WebGL) would have ran a bit smoother. **Edit:** I think the usage of the theme could have been improved, since it is fairly standard for FPS monsters to get harder as your score increases. ^_^ 🐛 I'm not sure if I had to reload or something, but on the WebGL build in chrome, on my laptop with a touchpad, I would occasionally lose the ability to shoot. That was alright though, it just caused me to run around without shotting much, and it was an avoid the guys game. ⭐️ All in all, great work, this game felt very coherent!
Dec 12 00:15:45 31h 38m Armed Descent ♥ 1 This was really fun. The upgrade store was a nice surprise, and made collecting coins a bit more fun than simply a high score thing. Your take on the theme was interesting. Good work on this game!
Dec 12 00:44:04 28m 19s Business Value: Going Agile ♥ 1 I like the idea behind this game, I got to the end and then realized it wasn't finished. I like what you have done though. Jumping on the platforms was very hard... . . until I realized I could jump in mid air. ^_^ For a moment I thought maybe the game was buggy at the start, and would become more "fixed" as I played. This was a cleaver use of the theme, good job!
Dec 12 01:04:17 20m 13s Cherry Creek ♥ 2 This game was awesome. I really like puzzle games, and this one was a lot of fun. The music added a relaxing feel that fit well with bringing water to trees. I did not have a good intuition about how many rotations it would take to lock a piece in place and often found myself spinning past where I wanted to go, this was a bit annoying since the high score is based on rotations. Maybe a right click to undo mechanic could have helped me. ^_^ I'm amazed by the number of levels you guys finished, good job!
Dec 12 02:33:14 1h 28m Clean this mess ! ♥ 2 You had a nice take on the theme, and the graphics were awesome. I found the things in the room were a bit too small to click and move very accurately. The realistic physics on things like putting a chair back up right lead to more frustration, it would have been nice if the rotation was locked until the objects fell back to the floor or something. At first I was confused as to why I was getting "stinky plates" and that I could not wash them. In all good work team, this was a very polished game!
Dec 28 15:50:41 397h 17m Samurai Shaver ♥ 1 Awesome music, and a funny game. I had a lot of fun playing through all of the levels. It perhaps could have used a bit more theme connection, but it was clear to see how the theme inspired it. I think my favorite part of this game is the unique twist on the rhythm game genre! Good work!
Dec 28 16:22:26 31m 45s Maurim: Unepic thief ♥ 2 You game was a very nice take on the theme, and the graphics looked awesome! I noticed the occasional texture seem in the world (I think they sometimes happen in Unity when you have pixel snap on and two adjacent sprites snap to pixels leaving a one wide gap, if you turn off pixel snap and make sure the vertices are touching it's not usually an issue). Great work on this game, I had fun playing it!