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Feedback comments for LD40
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| Timestamp | Since previous | Game | GeraldFIngBurke's comment | |
|---|---|---|---|---|
| Dec 5 04:56:53 | Gophergeddon | ♥ 1 | Took me a minute to figure out what was going on. An interesting concept. | |
| Dec 5 05:06:46 | 9m 53s | Pacific Parkour League (PPL) | ♥ 1 | I found myself playing this for way longer than I thought I would. Deceptively challenging and surprisingly fun. |
| Dec 5 23:50:55 | 18h 44m | Can't Save Them All! | ♥ 1 | Whoa! I was a little bit surprised when I kicked this on. This was super ambitious, yet you've managed to put together a cohesive experience in spite of the gravity of what you were trying to put together. Very well done. My only complaint is that the controls got a bit wonky a few times and one time it prevented me from finishing. Aside from that, awesome for a jam game slapped together over a weekend. Edit: I just read the bit where you mentioned you were a team of six. Less impressive, but slightly so. Still a great effort. |
| Dec 6 00:09:40 | 18m 45s | H3X F0R H1R3 | ♥ 2 | This is one of my favorites this Jam. Hands down. Incredibly well put together and very original Loved the game. I only ran into one bug. Right before I would have won the first time around, I had the game freeze on me and the attachment sound effect looped rapidly. I waited for longer than I may have in another game just because I thought it might be part of it. That's the only negative thing I can say here. Great work! |
| Dec 6 00:13:09 | 3m 29s | Sniper Protector (re uploaded) | ♥ 1 | Reminds me of the old Flash sniper games. The handling was a little wonky and the perspective switch from scoped and free view was too much for me to switch back and forth between them. |
| Dec 6 00:22:36 | 9m 27s | Group Game | ♥ 1 | The best thing about this one were the sound effects, they were hilarious. It made the game feel really fun. My biggest problem was that the jumping felt a bit weird, like you shot up very quickly then sort of floated back down. It was partly because of this that I went through the ceiling in one section and ended up falling out of the map. Other than that, I would suggest making sure all your UI elements fit into the resolution you're building to. It's a bit of a pain to do, but well worth it. In unity, just make sure your game screen is displaying your target resolution during testing. The only reason I bring this up is because of the overlap of the buttons between levels. Altogether, though, good job guys. It was fun. |
| Dec 6 00:35:43 | 13m 07s | Vikings 3000 | ♥ 0 | Interesting concept. I think you really nailed the theme. I certainly enjoyed it. |