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Feedback comments for LD39
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| Timestamp | Since previous | Game | TomPendergrass's comment | |
|---|---|---|---|---|
| Jul 31 05:06:30 | Defend Home: Mars | ♥ 2 | That was pretty neat! The screenshots reminded me of Osiris: New Dawn. I saw that the buildings had doors, but I wasn't sure if I could open them. What threw me off the most was getting hit from the side or behind by the giant ants. I didn't realize I was taking damage until I noticed my health counter go down. Congratulations! For a first time dive into a Compo, you did really well :) | |
| Aug 3 04:51:58 | 71h 45m | MotherBoard | ♥ 1 | Fun concept and nice level design. I ctrl+alt+deleted the first enemy and went flying up to walk on top of the screen! I feel like the controls would feel more tight if WASD moved the character based on the camera's forward direction rather than the character's |
| Aug 3 05:11:16 | 19m 18s | Pylon Defense | ♥ 1 | Lots of fun, I made several attempts to optimize my build. As a fan of tower defense games, you nailed the bare bones. Many Unity Devs forget to make a button that has Application.Quit(). The only way out of fullscreen is to alt+F4 or alt tab out of it. |
| Aug 3 05:44:19 | 33m 03s | Enceladus Explorer | ♥ 2 | Nice simulation. The vessel's animation is well done. I had to play it on Fast mode to get good frame rate on my laptop. Is your ice cave broken up into small meshes? Unity's default occlusion culling does not play well with large objects. It was fun to go down as far as I pssibly go (ran into 2 or 3 dead ends), But it was more fun going from bottom back to the top. I left behind some green orbs to help me return home! |