Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Talon
Feedback comments for LD38
Talon's games and stats for all events →
| Timestamp | Since previous | Game | Talon's comment | |
|---|---|---|---|---|
| Apr 27 19:44:30 | Shrinking Space | ♥ 1 | A very nice game! A few comments: - Sound effects. Obviously there's only so much you can do in 72 hours, but while the firing animation is viscerally pleasing, some "BAZZAM ZAM ZAM" is really needed when you're frying enemies with a blaster cannon. - The HUD is large and blocks out much of the screen. Shrinking it and putting it at the very top could cut down on the "this thing is in my face" feeling while still communicating the necessary information. - It's not clear to the player when an area is removed. Some sort of visual effect might be helpful for clarity. - I like what you did with the key. It took me a bit to find it. - GAAAAH A green guy ate my face again. Seriously, I have no idea what to do about them before I have the propeller expect go back to the last screen to respawn the enemies. - A bug: pressing the down arrow on the victory screen makes the text flicker/move. All in all, I found this to be quite an enjoyable game. Good job, and I'll be back tomorrow to leave a rating. | |
| May 1 04:17:49 | 80h 33m | Lead the Ants | ♥ 2 | A very nice idea, but the gameplay isn't satisfying. The biggest problem is that the player has to spend most of his time doing nothing: click, wait several seconds to move, repeat, find food, place pheremones, wait a couple of minutes. Speeding up the player's move speed would help. Another idea to reduce downtime would be to add a game speed setting that lets you accelerate the game's speed through the collection phase. A clever and original idea for a Ludum Dare game. Hopefully you'll be able to flesh out the idea into a game later. |
| May 1 04:34:12 | 16m 23s | Seven Pillars | ♥ 2 | A very clever and original concept for a game. Pros: - Having to move across the keyboard with the cat makes the experience surprisingly immersive. I found that the best way to keep up was to "jump" my hand in sync with the cat's jump animation, and found it to be surprisingly good at getting me engaged with the game. "Channel your inner ninja cat" is a good description. - The music is very good, and fits the game well. Cons: - This likely varies from keyboard to keyboard (which I suppose is a potential con as well), but I found the angled-numpad controls to be a bit awkward to use quickly. - The game does not punish incorrect keypresses. This means that in a pinch (i.e., trying to finish up the last couple of moves before sunset), you can button mash all remaining buttons. This is unsatisfying at best. |
| May 1 05:42:28 | 1h 08m | Sky Roads | ♥ 1 | A very enjoyable game! The art and music mesh nicely into a pleasant experience. I would say the one downside is that it how far you can go feels very arbitrary: if you get a city in the middle of a forest, it's expensive to connect it, no matter what you do. |
| May 1 05:48:58 | 6m 30s | I Just Wanted Groceries | ♥ 5 | Great game! A clever concept for the theme, and very well executed. Lots of "Noooo, don't talk to me!" The one downside is probably that the difficulty varies drastically based on where the groceries spawn: top right is easy, by the door is hard. Now if you'll excuse me, I have some tomato and chips stew to make.... |
| May 1 20:15:04 | 14h 26m | An Adventurer's Exodus | ♥ 2 | This is an impressively large game for a Ludum Dare. The gameplay is fairly intuitive and the village map art and the menus are great. Unfortunately, when I tried to go to the final battle, the game screen changed, but the battle didn't load. I can't tell if the game is incomplete or if it's a bug. Of course there's only so much that can be done in a weekend, but the art for the battlefield (especially the hexes and cards) didn't mesh with the game at all. In terms of balance, it seemed that loading the entire party up with copies of Magic for Dummies was far and away the best way to deal damage. Melee weapons just seemed weak, and healing unusably weak. All in all, thought, an impressive amount of work for a compo game. |
| May 2 20:45:49 | 24h 30m | MiniAnna Jones! | ♥ 1 | An excellent game! A few comments: The rotation was difficult to control (at least with the mouse). A slower rotation speed would have been helpful. Also, for some levels it would have been very helpful to be able to move the camera to look straight down. The gameplay mechanic is intuitive, but still engaging. The one problem I had was that it wasn't immediately obvious at first which blocks could and could not be removed. Once I had figured that out, though, it wasn't a problem. The graphics and feel of the game are remarkably compelling, especially given their blockiness. Good job! |
| May 2 22:49:25 | 2h 03m | Tilil | ♥ 2 | A good game. The mechanics were intuitive and the game did a good job of keeping you scared you were all going to drown without making it impossible to win. The story felt a little unnecessary and didn't mesh well with the gameplay in my opinion, but the gameplay and art held together well. |
| May 2 22:59:41 | 10m 16s | Small World Collider | ♥ 1 | A great idea for a fun little game. I enjoyed it considerably. I found it nearly impossible to have any kind of control over the game with more than a couple planets, though, because of how much the planets knock your paddle around: you might consider making the paddle less affected by collisions for a sharper feel. Also, Pluto's ability was hilarious. No more being bullied! |
| May 3 16:24:34 | 17h 24m | A World in a Jar | ♥ 3 | If I had found this game elsewhere, I would never have guessed that it was made in limited time for a game jam. This game is seriously impressive. The mechanic is easy to get into, but there are enough different plants to keep you guessing and piecing clues together. An absolutely amazing production for a game jam. The one feature that I found myself wishing for was a way to see what combinations you have already tried. For example, when you select one plant, the game could highlight the remaining plants red/green/gray for doesn't breed/in plant-o-pedia/not tried yet. This would cut down on some of the grinding when you've got one you can't figure out and you don't remember what you've tried already. |