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Hammers

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TimestampSince previousGameHammers's comment
May 1 09:29:46 Trindle Tabletop Experiment ♥ 1 Nice little game. after the first level I was expecting it to be a simple get to the exit maze type thing, but you changed up the gameplay a lot between levels! Like others, I liked the use of riddles. A couple of feedback points: - The variety of levels and game mechanics is nice but it introduces inconsistency in objectives and if you were to make more levels, this could result in the player getting confused about what they're supposed to do. To remedy this you should try to make sure the player is always trying to achieve the same thing. For example it took me a while to even notice the buttons on Level 5. You could use the button and door mechanic from the very beginning, and simply have it so that the player only needs to hit one button to begin with. Then for riddle levels you could still have closed doors, but the buttons are hidden behind the riddle objects. - You should try to make hazardous and non-hazardous objects more distinct. In the first few levels you can touch everything without penalty and then suddenly all those same objects are hazardous to touch in levels 4 and 5. Maybe just dangerous looking things (Scissors, sharpener etc) could be hazardous to touch and safe things (pencils, rulers, paper) coould be used for barriers. Anyway nice work and well done!
May 1 09:37:55 8m 09s Super Squareface ♥ 0 Lovely game! The art style works well and you implemented the gravity shifting mechanics nicely. Not a whole lot more for me to add really!