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chris-delta

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TimestampSince previousGamechris-delta's comment
May 2 01:28:14 Tiny Worlds in Flasks ♥ 0 Neat little toy! Well executed, but there's not a whole lot to it.
May 2 03:24:50 1h 56m Bunosphere ♥ 1 Very pretty! While hunting through the mazes and for scattered puzzle pieces is somewhat frustrating, the visuals and the mystery of the tight field of view were plenty to keep me engaged while exploring!
May 2 03:49:22 24m 32s Planet Energico ♥ 3 Super fun, especially for something so simple! The music and the animations really fit together to create a very energetic mood.
May 2 04:14:13 24m 51s PiP: A multi-layered puzzle game ♥ 1 This game has a ton of technical problems, movement is almost annoyingly slow, and the transitions are frustratingly long. That being said, the further I got into this game the more cool little mechanics revealed themselves, and the more I liked it. Like others, I got stuck at the laser bug, but I'm definitely going to come back to this and finish playing once that's fixed! Great job!
May 2 04:23:43 9m 30s Ghostscaling ♥ 0 Neat interpretation of the theme, but the sound is really grating, the movement feels awful, and the collision is too buggy and inconsistent for me to feel confident I can actually beat it on one of these tries. Keep working at it, and this could be great down the line!
May 2 05:08:52 45m 09s My Purpose ♥ 1 Quite fun, if a bit simple. Shooting and destroying the enemy ships is very satisfying, and the movement is for the most part pretty good, but I wish there was a way to control the speed of the ship, and a better UI to show where the planet is. The mood created by the music is awesome, and it would only need a bit of balancing/mastering to be perfect.
May 3 18:28:56 37h 20m Noizy ♥ 1 Very Cool! I loved the high-contrast in the art style, and how it made the Square thing apparent, but subtle. The whole thing left me wanting more.
May 4 02:04:26 7h 35m Mouse and Blade ♥ 2 Really captures the feel of a lot of retro platformers. The difficulty too!
May 4 02:54:04 49m 38s Supernova ♥ 1 Charming, but really samey for how long it is. Many of the screens had some very satisfying challenge, but the good will I had for the initial charm was quickly eroded away by frustration when a challenge I was satisfied to have beaten popped up on another planet, completely unchanged. I feel like you could have halved the number of planets and condensed away the re-used screens and it would have flowed much better. Still, the music was very nice and the matter-of-factness of the ending left me on a good note.
May 4 05:03:19 2h 09m Seagazer ♥ 1 Great mood to this! It would have been nice to have more interesting terrain around in some small capacity, and I really would have appreciated a "walk backwards" button for positioning myself. The fact that you can't quite look down really helped the atmosphere by emphasizing that you're supposed to be looking at the stars, as did the pillars that named constellations, and the silhouette of those pillars against the sky was very striking. This is certainly one of the most unique Ludum Dare games I've played, stick to it!
May 8 19:25:24 110h 22m Snowglobeception ♥ 2 This is so hilariously morbid that I feel like if I go into any detail on what I love about it I'll come across as a psychopath. Definitely the coolest interpretation of the theme I've come across so far, and definitely one of the coolest visual styles.
May 8 19:37:16 11m 52s It's A Small System ♥ 1 Very cute! The puzzles weren't exactly puzzles, there was a lot of backtracking, and it honestly didn't look very good, but it left me with a good feeling, and that's what matters
May 8 19:48:57 11m 41s Every Man's Sky ♥ 0 Like r/place, but much easier for people to create obnoxious advertisements. The KSP system somebody made was pretty cool, but there's not much to like about the core of this game.
May 8 19:56:22 7m 25s EAT ♥ 0 Bit difficult, but lots of potential
May 16 04:54:06 176h 57m Tiny Man's Skies ♥ 0 The getting from place to place is close to fun, but the upwards-only thrust makes it inevitable that you get trapped in orbit around the planet you were trying to touch. The exploration itself isn't intrinsically satisfying, so the progress bar ends up feeling cold and low-effort. Tweaks to the controls and a strong focus on the mood of the exploration would improve this game significantly.