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wscones

Feedback comments for LD37

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TimestampSince previousGamewscones's comment
Dec 12 07:47:00 Stowaway tragedy lol, I thought that the somewhat distorted English translation added to the atmosphere; pretty cool
Dec 12 08:52:00 1h 05m Put It Out loved the graphical style; sometimes I got stuck on the left edge of the screen, but besides that it was gr8 fun
Dec 12 08:59:00 7m 00s Remote Operations Team - Tactical Extraction Action pretty cool concept; I just wish the slo-mo could be toggled on and off
Dec 12 20:42:00 11h 43m Space Captive pretty difficult, but really cool; I think one of the most interesting parts of the game for me was trying to enter the capsule at high speeds, as well as trying to enter the capsule after running out of fuel
Dec 13 05:15:00 8h 33m Null Void runs fine on mac (OSX 19.9.5 at least) <br/>:) <br/> <br/>very responsive controls, nice difficulty
Dec 13 08:35:00 3h 20m Bad Dreams probably should make the lava disclaimer a bit more prominent or have some indication that you are in the lava <br/> <br/>platforming was fun, especially with the multiple-jump and jump boost powerups <br/> <br/>minions didn't seem to be too threatening <br/> <br/>boss tentacles were a bit difficult to hit; I just saved up a bunch of ammo and then spammed a bunch of bolts at the weak spot
Dec 13 09:04:00 29m 00s Back To Your Room kinda cool that you can push dead enemies around
Dec 13 09:43:00 39m 00s Floor is Lava cool game <br/> <br/>seems to be a bug where every other time you restart, the clock doesn't reset or something?
Dec 13 20:57:00 11h 14m Temple of Wanrum v nice art/animations <br/> <br/>gameplay felt a bit too simple, I found that I could just stand on the side of the first platform and continuously spam the purple beam and that would kill the skeletons before they could reach either side of that platform
Dec 13 21:14:00 17m 00s The Failures Of Felix art + audio + mood were great <br/> <br/>not a fan of the fact that this is just basically a collection of clone games, though. Maybe if they all had some sort of gameplay twist to tie into the style/tone of the game, that might be more engaging. As they are now, they kind of detract from the superb tone of the game set by the art and audio