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Tanton-XHX

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TimestampSince previousGameTanton-XHX's comment
Dec 12 06:53:00 the beuys are back in town Very genius! it's the first game I have play in this LD.(found in entires page) <br/> love the game just like this which have idea from different vision and with art spirit...thank you, it gives me great inspiration. cheers!
Jan 2 10:45:00 507h 52m Room 007 neat,smooth and vivid...very interesting,also let me feel comfortable with avid attention. espically the 3D-aesthetics impressed me alot.
Jan 2 13:23:00 2h 38m Moon Maze so sorry to comment here so late &gt;=&lt; <br/> post-jam &amp; jam version both have played.very interesting and genius. no wonder you was satisfied with it this time,i also love it so much; so many good puzzle,well level-design,also a substantial/imaginative world-concept(let me feel there are so many hidden connection with your last LD-entry,nice! ) <br/> meanwhile, more and more great animation acting and details in your artwork(smooth &amp; vivid),that's wonderful. <br/> <br/> #an impressive moment: two turrets which facing each other,when they shooting me,they destory themselves.wow!quite breathtaking and impressive.(maybe in l3 the west-side of it) <br/> <br/> #some details which touched me: <br/> * when i cutting a big rock,some cracks was appear on it! the effect is very splash! wow! <br/> * btw,the audio-effect and the visual effect when i cutting or filling the ground-spike are really hit the spot! Love it... also i think if there are more camra-acting may could let it more juicy(for example:some camera-shaking while got hurt) <br/> *These yellow-line on ground are beautiful and also useful(visual guidance);they works well! when i was in L3,i got the map very late,Thanks to it helped me all the time. <br/> meanwhile,there is a point about [map-object] needs to be pointed out: it's Color/shape is so similary with the [new-yellow-switch] which in L3, it really made me feel so confused when the first time which they appears together in L3(it has been a long time since when the begainning of L2,which the time i first seen the map-object ) <br/> or maybe purple for the map is nice? mysterious with great;there are really too much yellow color exists. <br/> <br/>#other general summary: <br/> *this game is already let me feel immersive and stimulate my imaginary so much(just let me feel i really seem to teetering and running in a giant-cloister..) <br/> i must to say the level design and enviroment-art provoked my sense of awe very well,a little bit like the feeling when i played the &lt;Shadow of the Colossus&gt;... it must be much better if some ambient-music there.. <br/> *hero's run-speed is nice in post-version,wow~ refreshing&amp;invigorating compare with what it used to be,good job! <br/> *finally,about these monster..i must say these normal guy really let me feel they are so adorkable! &gt;o&lt; Neither hate nor fear! and they also does not have attack/chasing me aggressive indeed, Except for the turrets guy... so about that,i think this is a good design/choice(about let me feel this world more vivid just like which i mentioned above) ,also a new color-setting with them maybe more great with this design? i am not sure.. <br/> <br/> Have noticed you are developing a new version based this,so excited! hope to see it asap in future! also i’d be happy to give feedback with it too, if you’d like. <br/> <br/> happy new year <br/> Cheers.
Jan 2 13:43:00 20m 00s RAINWATER (is free) sorry to comment here so late :6 trapped in some stuff until today.. <br/> <br/> i think your this game have very awesome relax effect! the music and these water-sound really wonderful,they mix together so harmonic and match eachother well... <br/> and i must to say i feel your pixel art and animation be more and more powerful and vivid! (the cover also these sprites..)really awesome,you have been making great progress.cool! <br/> btw,there are also water-container and little boy in my entry this time...but the water-effect has not been effectively stressed,so your entry give me so much inspiration about this aspect. <br/> <br/> also it let me feel very interesting about these similary elements within our entry.(whenever get similar situation like this,i always feel so excited!) <br/> all in all, very happy to see you in this LD again(also hope i could finish my game as soon as possible..ToT ) <br/> <br/> happy new year my friend! <br/> hope you get more progress with art and dev in 2017 <br/> <br/> Cheers.
Jan 2 16:45:00 3h 02m Glasses Guess wonderful entry! very interesting. <br/> <br/> this theme and design really lovely;also reminds me an independent-Animation &lt;Short-Sighted&gt; which i have seen severl months ago, so attractive to me:D <br/> other aspects: the BGM also welldone,espically the mainmenu-music,went over the recording for times.pixel art so neat and solid,also wonderful!even the blur version is cool enough.these animation and the audio-effect match eachother super well and let me experience so happy. great team-work! <br/> <br/> * bug report:when i got the 3rd key and fall from the high-tap,i was very happy,but then i trapped in fornt of the stair with the final-door was right under my nose...Sadly..ToT <br/> nevertheless,i although enjoy this progress. <br/> <br/> happy new year <br/> hope more your great game in 2017!
Jan 3 01:46:00 9h 01m One Game pretty nice,neat smooth and innovation experimental entry.easy to play but be varied.(if there are some audio will be more smooth) Live to 40
Jan 3 01:57:00 11m 00s Survive nice design about the enviroment,but wave2 have a super strong ememy,can not destory and easy killed me.. sadly:&lt; <br/> btw,the camera shaking is great! so juicy
Jan 3 02:04:00 7m 00s Home Cat It must feeling bad for pets to live lonely,It also has a hard time when they thinking of you...
Jan 3 02:19:00 15m 00s Protect Your PS4!! Finally <br/>the pixel-aesthetics and the color-setting really so lovely and very attractive to me. <br/> and very humorous,the PS4 was destoried by myself's smash in the end -o- omg..so it really makes me think there must be some ironies contained in the story and the core-design; excited and interesting!
Jan 3 02:58:00 39m 00s The Milu love these stories which with the intension of the life,it match the visual design and the soothing music very well;also tranquillity and full of healing sense.
Jan 3 03:29:00 31m 00s Great Collapse post-jam &amp; jam version both have played,must to say the design really innovation and match the theme highly,awesome!the evolution also powerful between two versions. <br/> but all problems still in details,even in post jam version;the sound's degree of repetition is too high,makes sensory fatigue strongly with the color-offset effect(nice,but also a little bit overused.) <br/> the importance-rank maybe: soundeffect&gt;difficulty&gt;BGM&gt;....and i feel it still interesting and fun even without bgm currently..love it <br/> finally,i found there are continuation of your usual bloody style of design,also have so many progress than before,nice work! also i think there are sine item's design is so wonderful(espically,i like the visual design of these blocks which looks like some alphabet so much) i think this is a potential idea which worth to explore more deeply. <br/> <br/> cheers, hope to see the complete version in future.