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Serious Table

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TimestampSince previousGameSerious Table's comment
Dec 12 04:10:00 There Is No Room Personally enjoyed it, though not a fan of the movement speed; made dodging projectiles pretty much random. <br/> <br/>No real indication on when you're getting hit, so I'd find myself dying suddenly and not understanding why. <br/> <br/>Would have liked more control over what walls were being removed when I spawned a wave; had an instance where one block was removed, and another where 3 blocks were removed, but were separated from me and those blocks by another wall. Something more like "all blocks within this radius" would have worked better I think. <br/> <br/>All in all, though, I thought it was well done! Crisp and clean look, with a satisfying weapon sound.
Dec 12 04:23:00 13m 00s Punchies I don't think this could have ended any better than it did. Had an absolute blast through the whole way, though I admittedly got slightly frustrated when the platforming got a little sloppy. <br/> <br/>Still, somehow running fast enough that you're tripping over your own two feet felt appropriate somehow...
Dec 12 04:34:00 11m 00s Rocambolli Absolutely punishing! I ended up having to give up after a while just because of how much time I was spending dying in the same spot (100% player skill involved, though), but enjoyed the experience. It eventually got hilarious just holding down the up button and seeing where I ended up. <br/> <br/>The hero with his arms flailing as he falls was great, and I loved moving into the background of the room for the next part of the puzzle. Well done!
Dec 12 04:50:00 16m 00s The Tortile Chamber I'm not going to lie, the shader is a neat effect but it really strained my eyes after a while, and quitting out of the game made them hurt more. <br/> <br/>That said, I was impressed! The puzzles were really interesting and I like how everything built on one another. Everything to do with circling and the visual tricks was really cool, honestly. <br/> <br/>I did end up getting stuck because I used a key before I think it was meant to be used.
Dec 12 05:07:00 17m 00s Bat Cave The scrolling parallax in the background honestly made me dizzy and kept me from moving. The drips also appeared fairly suddenly without any indication that they were coming, which made them difficult to respond to. Same with the bomb; an indication that it was coming and from where would have gone a long way, I think.
Dec 12 05:19:00 12m 00s Furni-Chore I enjoyed this! I would also make a terrible interior decorator. Love the charm overall and the background music fits so well.
Dec 12 05:33:00 14m 00s Flag Runner Very well done, and really enjoyable to play. Agree with some of the comments that a few of the levels were very frustrating, but overall it was really satisfying to play!
Dec 15 05:09:00 71h 36m Word Decor Not bad, though I was thrown off by looking for furniture specifically and seeing "Luxurious" appear. Might need to clarify you're not decorating a room with words, more than finding "furniture-related words".
Dec 15 05:23:00 14m 00s GameRoom The balance could have used some love and care, I think. It got to the point very early that I had all the upgrades, and could merely hold down space for a second or two while traversing left and right, and just never see another enemy as money rained from the sky. Due to how quickly you could shoot and how few hits each enemy took, the limited power system never really came into play, so it became dull to play shortly. <br/> <br/>An interesting idea, though, and seemed fairly bug free! Aside from the omni-present "LIGHTING NEEDS TO BE REBUILT".
Dec 15 05:52:00 29m 00s Tiny World This really wasn't bad! When you have to hold sprint for 90% of the game, though, you probably should have swapped it around so that sprinting was your natural movement speed, and shift slowed you down. <br/> <br/>There also wasn't really any sort of indication on how to finish. I had all 30 molecules by about 10 minutes in, but then spent another 8 minutes trying to figure out how to ultimately finish. Got there eventually, though. <br/> <br/>Well done, though, considering the time frame!
Dec 15 09:20:00 3h 28m DEBOI-OPPAI The typing-under-pressure aspect of the game gave it a surprising intensity, and was a nice off-set to the slower movement. Overall between the visuals and the mechanics, I thought it was well done! Could be improved by tightening up the movement as well as collision detection between some of the desks and the like.
Dec 22 01:53:00 160h 33m One Room to Freedom Really an interesting game! Really was not a fan of the space bar to run idea without getting a couple steps or even some acceleration out of multiple presses, but I understand the premise. Well done!
Dec 22 01:57:00 4m 00s Escape the Room Really short, as you mentioned, but not a bad start. I would have liked some more interaction with the box you're in, such as having to unscrew all 4 of the screws before the top opened.
Dec 22 02:10:00 13m 00s Hotel To Hell The sound design was really great, but the art style you went with made it nearly impossible to tell what was going on or what anything was. As soon as I turned on that light in the bathroom, I couldn't see anything in that room any more. <br/> <br/>The stuttered movement also felt awkward, in my opinion, and inconsistent. It was hard to move a small amount in order to further explore an area I was looking at, because I'd have to hold the button down before anything responded. <br/> <br/>It's an interesting premise, but that art style would need to be up-rezzed I suppose to make it more clear what he player is actually looking at.