Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → reheated
Feedback comments for LD37
reheated's games and stats for all events →
| Timestamp | Since previous | Game | reheated's comment |
|---|---|---|---|
| Dec 15 11:50:00 | Neural Escape | Innovation: Original gameplay and a creative presentation of it. <br/>Fun: It's pretty fun to play through a few times. It does feel heavily luck-based but I guess it gives it a roguelike feeling (without such a big feeling of loss when I lose in a roguelike). <br/>Theme: Yes. <br/>Graphics: Simple but appropriate. Since you had icons for the options on the right, I would have liked icons for the neuron and the exit. Also you could animate the icons moving down each turn because it took me a while to figure out how they worked. <br/>Audio: I like the choice of sounds, it creates tension. <br/>Humor: I laughed at the idea of a neuron trying to escape from its owner! <br/>Mood: The sound and graphics go well together and suit the game, nice job. <br/>Overall: Creative and interesting game! I enjoyed it. This was your first game ever?? That's a little upsetting. <br/>Minor suggestions: (i) A couple of times I got to the end with 0 turns left, and it gave me the death message? Would have been nice to "win" in that case. (ii) Since I have to press the "play" button to confirm, it would be nice to be able to change my choices before that point. | |
| Dec 15 12:24:00 | 34m 00s | Dawn Experiments | Innovation: Definitely original gameplay, even though there are similarities to other block-pushing style games. <br/>Fun: Great! I was frequently kicking myself when I realised the right thing to do (after doing something dumb). It's not very hard - actually the difficulty is just nice. <br/>Theme: I think it's an excellent take on the theme, the way the puzzle builds up over time. <br/>Graphics: Excellent. <br/>Audio: Very excellent! <br/>Humor: N/A? <br/>Mood: Great, especially thanks to the sound. <br/>Overall: A very enjoyable experience both thanks to the gameplay and the presentation. Just the sort of game I like, so thanks!! I feel relaxed after playing it. |
| Dec 15 12:50:00 | 26m 00s | Toilet Escape Room | **SPOILERS** <br/> <br/>Innovation: It's a room escape game, but since it's got its own puzzles I think that counts as innovation! <br/>Fun: I had fun. I enjoyed how outlandish it all got. A couple of tiny things got in the way though: (i) the numbers on the safe went invisible when I got close, which made them hard to press; (ii) I had trouble finding the exact spot to plunge. <br/>Theme: Yes. <br/>Graphics: Not bad although note the disappearing buttons mentioned above. <br/>Audio: N/A, but reasonable sound choices. <br/>Humor: Toilet humor! Oh yeah! <br/>Mood: Humorous. <br/>Overall: Fun and funny. |
| Dec 15 14:04:00 | 1h 14m | Blubje | Innovation: Couple of clever puzzle designs. I was mad at you (but more at myself) about the last level (of the main sequence)! <br/>Fun: Pretty fun. The "rules" aren't completely clear all the time, and thanks to the physics, Some of my solutions probably had shortcuts. <br/>Theme: The rooms don't scroll? That's not really making a big use of the theme. Hardly a big deal though. <br/>Graphics: The character looks alright but the room colours are gaudy. <br/>Audio: N/A (I take it the sound/music's not yours?) <br/>Humor: N/A <br/>Mood: More subtle graphics would establish a better mood. <br/>Overall: Some clever puzzles there so thanks! |
| Dec 16 10:59:00 | 20h 55m | Dreadroom | Innovation: Very original puzzle style. I've seen "Theseus and the Minotaur" style puzzles before, where the enemy moves 2 steps at a time, but it's a superficial similarity - the gameplay is completely different. <br/>Fun: I enjoyed this game a lot. To begin with, I was really stumped. I blundered my way through the first level eventually. Starting with the second level I started to develop a strategy which I had working well by the final level: try to trap myself in a corner, then expand that corner a couple of tiles by adding material, then I can one by one move all the toys inside and the monsters can't do a thing. <br/>Theme: Yes. A bedroom is one room of the house. <br/>Graphics: The graphics makes it clear what is going on, although some of the objects seemed a little hastily drawn. (But who am I to talk.) <br/>Audio: A bit bare bones - how about some music? Or some sound effects during the opening sequence? <br/>Humor: Good, I enjoyed the "cutscenes"! <br/>Mood: Good, it felt tense at times due to the stakes. <br/>Overall: A clever game design and good levels. It felt enjoyable and rewarding to come up with a strategy. |
| Dec 16 12:14:00 | 1h 15m | Room Jumper | Innovation: Yes, original puzzles <br/>Fun: Pretty fun although it's quite short. Personally I would prefer if the arrow keys moved the character in the cardinal directions, but it's a minor complaint. <br/>Theme: Sure (well, there are actually quite a lot of rooms altogether!) <br/>Graphics: Nice, it has a pleasant look. <br/>Audio: A bit bare-bones, you could do with some more sound effects and maybe music. <br/>Humor: Fine. Actually, I found it frustrating that the other person started telling me to hurry up as soon as I started. <br/>Mood: Good, thanks to the nice look. <br/>Overall: Interesting idea and although it's a short game you explored the idea pretty well. |
| Dec 16 13:45:00 | 1h 31m | Walkie Talkie | Innovation: Of course! Very original gameplay. <br/>Fun: I had fun playing a few other peoples' levels and then making one of my own. You've got the right audience here to make a user-based content game. <br/>Theme: Yes. <br/>Graphics: For a game that's basically text, this has good graphics! <br/>Audio: N/A (why? Maybe this was the right decision, but I'm used to hearing something?) <br/>Humor: It's an amusing concept, and if that's not enough, I suppose we could all post some jokes. <br/>Mood: It has the mood of a chat room. <br/>Overall: Very original and the platformer gameplay is well implemented too. Excellent game. <br/>(Bonus category) Technical: I'm especially impressed that you made an game with an online component in the time frame. |