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Feedback comments for LD36
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| Timestamp | Since previous | Game | reheated's comment |
|---|---|---|---|
| Aug 31 12:56:00 | Ghosts In The Shell | Innovation: It's a cool take on a text adventure. I've seen other games in past LDs where you hack at a terminal but I don't think I've seen people take that aspect to this level. <br/>Fun: I really enjoyed trying to work out everyone's passwords and the sequence of events. (I kept a text file with notes hah). It's a great idea that the player has to get the passwords from the story, even piecing together multiple pieces of information, to figure out a password. I find it frustrating when AAA games have sticky notes all over the place saying "Dear user we reset your password to blahblah". Your sort of system is way more interesting. <br/>Theme: Fine take on the theme. <br/>Graphics: Sorta N/A but it's a good looking and well implemented terminal. <br/>Audio: N/A <br/>Humor: Even though the story covers some serious issues you managed to squeeze some humour in there without it seeming out of place, nice job. <br/>Mood: Fine, although maybe some sound would have added to it? <br/>(Bonus category) Writing: Great job - the characters are believable and the story is coherent and has real substance which is hard to achieve in the time limit. (The line "ending 1/1" confused me a bit... does it mean I 100%ed it?) <br/>Overall: A great story and a fun way to find it out! | |
| Aug 31 13:43:00 | 47m 00s | Mr. BigCash | Innovation: Good - I haven't seen these rules before. It's definitely substantially different from Sokoban. Somehow it reminds me of old games, though I can't say which. <br/>Fun: Much fun. Clever rules and clever level designs to make use of them. I normally don't like a puzzle game to be so punishing, but here, every time I died, I deserved it. Personally I like to see the whole level at once. But you made up for it by never having any unfair things off-screen. <br/>Theme: Yep, there's ancient technology there at the end! <br/>Graphics: Good, I liked the outfits and the woman's idle animation. <br/>Audio: Sounds good and appropriate. <br/>Humor: Well, there's not a lot, but I enjoyed the treasure! <br/>Mood: Good - graphics and audio go well with the gameplay <br/>Overall: A well-designed and fun puzzle game. Maybe an opening screen before the first level with a little story would add some flavour? The game is a good length but if it were any longer, the woman could do with another ability to keep her interesting. |
| Sep 2 14:17:00 | 48h 34m | Sumer Game | Innovation: I've never seen this kind of gameplay! <br/>Fun: I started off on easy and didn't "get" it. Then I switched to normal and started to see the fun in it. In my opinion, this could be quite fun if it had (i) no easy mode (or rename it to tutorial), (ii) much shorter levels and most importantly (iii) a displayed time limit on each level (or a bar that moves across the message at the top, and if you fall behind, you fail the level) - then it becomes a frantic handwriting race! <br/>Theme: Definitely! <br/>Graphics: Does the job, though imagine if you'd had beautiful hand painted graphics! (Oh, who am I to talk.) <br/>Audio: N/A <br/>Humor: I tittered after making a tablet in free play. <br/>Mood: It could do with sound and music (and, as mentioned, arty art) <br/>Overall: A creative idea and there is the seed of something fun. I imagine a series of levels of increasing difficulty (tighter time limits or longer messages in the same time limit) with a quality requirement that needs to be met to reach the next level. As it is, I have to play through three levels to find out how well I did, and that gets in the way of the enjoyment. Anyway, it's a very creative idea. |
| Sep 2 14:43:00 | 26m 00s | Reinvent the Wheel | Innovation: Very clever! <br/>Fun: Cheerful presentation and addictive gameplay! (After quite a few attempts my record is 2.52km which is probably further than I've ever made it on a real bike without falling off.) <br/>Theme: Yep! <br/>Graphics: I enjoyed the graphics. I like the way the stick figure's legs move properly. And you managed to get all the maths right for lining up the wheels with the road, so I'm impressed. <br/>Audio: Just right for the game. <br/>Humor: The humour comes from the quirky nature of the game, I think. I had a smile on my face while I played it. <br/>Mood: A happy fun mood - it made me happy to keep playing. <br/>(Bonus category) Education: Cool way to sneak some maths into a game. I wonder if it's possible to randomly generate some of the roads and matching wheels at the start of the game, so the player can't just memorise how they match up? <br/>Overall: Fun and well presented. |
| Sep 16 14:02:00 | 335h 19m | cognizance | Innovation: The main innovation, I think, is the platforms that move or control something else when you move on them. It's clever and leads to nice gameplay with simple controls. <br/>Fun: It's a fun combo of platforming and puzzle solving. It's at the right difficulty - there are a few points which I found just at the edge of my ability (after many attempts). Decently long too. The game is fair: it always gives the player a chance to see what each thing does before making them do anything with it. Thanks for doing this so carefully. Also thanks for not stopping the game at the end - I was glad for the chance to go back and get the one piece I'd missed. <br/>Theme: *Checks when the cogwheel was invented* Tick! <br/>Graphics: Simple but effective. I realise that the simplicity is a little misleading as a lot of care goes into subtle details making it look good. I like the scan line effect. The double vision at the edges of the screen looks cool but if the game were much longer I might have complained about eye strain. <br/>Audio: Simple but effective. <br/>Humor: N/A? (I enjoyed the cheerful scene at the end though!) <br/>Mood: The audio, graphics and gameplay go well together! <br/>Overall: Really excellent! Fun and well presented. |
| Sep 17 03:18:00 | 13h 16m | Desert Strife | Innovation: A strategy game with new rules, I'd call that innovative. Also quite ambitious! <br/>Fun: Yes and no... there is definitely strategy here, it took me a couple of goes to win. However I didn't feel much urge to continue playing. More maps and more types of units might have helped. I also think it was hindered a little by the mechanics not being completely clear: (i) how are the number of casualties decided in each attack? Is there randomness? (ii) What bonus do I get from each ruin? How come that guy gets a tank? <br/>Theme: It's there in the ruins (not front and centre, but that's fine). <br/>Graphics: I like the graphics. Rearranging the soldiers' positions randomly with each step was a cheap and effective way create the feeling of a crowd moving. I enjoyed the combat animations added in the post jam version. <br/>Audio: Worked well. (I take it you didn't make the sounds and music. But you chose them well.) <br/>Humor: N/A? (The cutesy soldier graphics is appealing though) <br/>Mood: I think everything worked well together to create a good mood... although the screams didn't seem to match the cutesy chibi look of the soldiers. <br/>Overall: An ambitious game that looks and sounds good and has an element of fun but would probably need more complexity to grab a player for longer. |